我正在使用C#来查询“使命召唤4”rcon以获取玩家的状态,它工作正常,但似乎没有收到超过1303个字符的响应。
public string sendCommand(string rconCommand, string gameServerIP,
string password, int gameServerPort)
{
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram,
ProtocolType.Udp);
client.Connect(IPAddress.Parse(gameServerIP), gameServerPort);
string command;
command = "rcon " + password + " " + rconCommand;
byte[] bufferTemp = Encoding.ASCII.GetBytes(command);
byte[] bufferSend = new byte[bufferTemp.Length + 4];
bufferSend[0] = byte.Parse("255");
bufferSend[1] = byte.Parse("255");
bufferSend[2] = byte.Parse("255");
bufferSend[3] = byte.Parse("255");
int j = 4;
for (int i = 0; i < bufferTemp.Length; i++)
{
bufferSend[j++] = bufferTemp[i];
}
IPEndPoint RemoteIpEndPoint
= new IPEndPoint(IPAddress.Parse(gameServerIP), 0);
client.Send(bufferSend, SocketFlags.None);
byte[] bufferRec = new byte[64999];
client.Receive(bufferRec);
return Encoding.ASCII.GetString(bufferRec);
}
显然其他人似乎没有这个问题,但我遇到了问题。有没有人有任何想法?
答案 0 :(得分:0)
我对Quake RCON协议的记忆很模糊,但我相信特殊标头是5个字节,0xFF 0xFF 0xFF 0xFF 0x02
。如果不是COD4的情况,那么忽略这个建议。
此外,您不能完全依赖于Socket.Receive
的一次通话中收到的数据。我对Quake RCON的体验并不总是最好的回归,“正如预期的那样”。
byte[] bufferSend = new byte[bufferTemp.Length + 5 ];
bufferSend[0] = 0xFF;
bufferSend[1] = 0xFF;
bufferSend[2] = 0xFF;
bufferSend[3] = 0xFF;
bufferSend[4] = 0x02;
Buffer.BlockCopy(bufferTemp, 0, bufferSend, 5, bufferTemp.Length);
...
StringBuilder response = new StringBuilder();
byte[] bufferRecv = new byte[65536];
do
{
// loop on receiving the bytes
int bytesReceived = client.Receive(bufferRecv);
// only decode the bytes received
response.Append(Encoding.ASCII.GetString(bufferRecv, 0, bytesReceived));
} while (client.Available > 0);
return response.ToString();