我的问题是我没有找到通过UIScrollView“刺穿”的解决方案,因此ccLayer可以识别ccTouch事件
self.isTouchEnabled = YES;
[[NSBundle mainBundle] loadNibNamed:@"myLayer" owner:self options:nil];
...
- (void) registerWithTouchDispatcher {
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:INT_MIN swallowsTouches:NO];
}
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint location = [self convertToWorldSpace:[self convertTouchToNodeSpace:touch]];
如何创建委托或其他解决方案以绕过用户界面并与cc交谈?
答案 0 :(得分:2)
今天早上我用Cocos2D v1.0.0遇到了这个问题。我的解决方案是在我的init方法中包含CCTouchDispatcher方法调用,然后在UIView中,该层将识别触摸。
-(id) init
{
if ((self = [super init]) != nil) {
// do stuff
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
}
return self;
}
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint location = [self convertToNodeSpace:[[CCDirector sharedDirector] convertToGL:[touch locationInView:[touch view]]]];
NSLog(@"TouchBegan at x:%0.2f, y:%0.2f", location.x, location.y);
return YES;
}
另一种解决方案是使用ccTouchesBegan方法:
-(id) init
{
if ((self = [super init]) != nil) {
// do stuff
self.isTouchEnabled = YES;
}
return self;
}
-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *thisTouch in touches) {
CGPoint location = [self convertToNodeSpace:[[CCDirector sharedDirector] convertToGL:[thisTouch locationInView:[thisTouch view]]]];
NSLog(@"TouchesBegan at x:%0.2f, y:%0.2f", location.x, location.y);
}
}
请注意,这两种触摸方法有不同的方法让您的应用程序知道它应该响应触摸。你不能混合和匹配你想要回应的方式,以及你想要观察的接触。