我收到错误“An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key.
”
public class TestObject
{
public string Name {get;set;}
}
public EditTeamResponse Edit(TestObject testObject)
{
if (!ValidateTestObject(testObject))
{
return testObject;
}
try
{
_unitOfWork.TestObjectRepository.Update(testObject);
_unitOfWork.Commit();
}
catch (Exception)
{
//Error is thrown here
_validationDictionary.AddError("Unknown", "Unknown Error!");
return testObject;
}
// Other Extra Code
return editTeamResponse;
}
protected bool ValidateTestObject(TestObject testObject)
{
if (CheckIfNameChanged(teamToValidate))
{
if (_unitOfWork.TestObjectRepository.Any(x => x.Name == testObject.Name))
_validationDictionary.AddError("Name", "Name already exist.");
}
return _validationDictionary.IsValid;
}
private bool CheckIfNameChanged(TestObject testObject)
{
return _unitOfWork.TestObjectRepository.FindBy(testObject.TeamId).Name != testObject.Name;
}
我知道当我调用CheckIfNameChanged(TestObject testObject)方法时,我向ObjectContext添加了一个实体键,当我调用_unitOfWork.TestObjectRepository.Update(testObject)时我附加或编辑代码:
public void Update{
_context.Entry(entity).State = EntityState.Modified;
}
这是发生冲突的地方,我在ObjectStateManager中获得了两个相同的实体键。有没有办法解决这个问题,而我没有去上下文来分离实体或者还有其他方法吗?什么是将实体与上下文分离的最佳方法?
答案 0 :(得分:1)
您可以检查姓名是否更改如下
private bool CheckIfNameChanged(TestObject testObject)
{
return !_unitOfWork.TestObjectRepository
.Any(x => x.TeamId == testObject.TeamId && x.Name == testObject.Name);
}