我创建了一个 .riv 文件,其中包含 3 个状态动画:开始、处理、结束,它们位于“状态机”中。 Rive 团队最近宣布了一项具有动态变化动画的新功能,它是“状态机”。不确定,如何在flutter项目中使用它,即如何动态更改动画的值。如果有人需要一些代码,没问题,我可以提供。此外,链接到 rive 的“状态机”https://www.youtube.com/watch?v=0ihqZANziCk。我没有找到与此新功能相关的任何示例。请帮忙!谢谢。
答案 0 :(得分:1)
rives pub 包站点上有示例。这是状态机的一个。 example_state_machine.dart
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'package:rive/rive.dart';
/// An example showing how to drive two boolean state machine inputs.
class ExampleStateMachine extends StatefulWidget {
const ExampleStateMachine({Key? key}) : super(key: key);
@override
_ExampleStateMachineState createState() => _ExampleStateMachineState();
}
class _ExampleStateMachineState extends State<ExampleStateMachine> {
/// Tracks if the animation is playing by whether controller is running.
bool get isPlaying => _controller?.isActive ?? false;
Artboard? _riveArtboard;
StateMachineController? _controller;
SMIInput<bool>? _hoverInput;
SMIInput<bool>? _pressInput;
@override
void initState() {
super.initState();
// Load the animation file from the bundle, note that you could also
// download this. The RiveFile just expects a list of bytes.
rootBundle.load('assets/rocket.riv').then(
(data) async {
// Load the RiveFile from the binary data.
final file = RiveFile.import(data);
// The artboard is the root of the animation and gets drawn in the
// Rive widget.
final artboard = file.mainArtboard;
var controller =
StateMachineController.fromArtboard(artboard, 'Button');
if (controller != null) {
artboard.addController(controller);
_hoverInput = controller.findInput('Hover');
_pressInput = controller.findInput('Press');
}
setState(() => _riveArtboard = artboard);
},
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.grey,
appBar: AppBar(
title: const Text('Button State Machine'),
),
body: Center(
child: _riveArtboard == null
? const SizedBox()
: MouseRegion(
onEnter: (_) => _hoverInput?.value = true,
onExit: (_) => _hoverInput?.value = false,
child: GestureDetector(
onTapDown: (_) => _pressInput?.value = true,
onTapCancel: () => _pressInput?.value = false,
onTapUp: (_) => _pressInput?.value = false,
child: SizedBox(
width: 250,
height: 250,
child: Rive(
artboard: _riveArtboard!,
),
),
),
),
),
);
}
}