我正在尝试让 pygame 进行测试,但在无缘无故地运行它时收到错误消息。对于我试图通过添加代码快捷方式来促进游戏创建的混乱代码,我深表歉意。我在演示中使用了 pygame、sys、os 库。
代码:
from GGD import *
pygame.display.set_icon(pygame.image.load('Sprites/Icon.png'))
pygame.display.set_caption("Knock Knight")
screen = pygame.display.set_mode((226, 318))
player1 = pygame.image.load('Sprites/Player.png').convert()
while True:
screen.fill((0, 0, 0))
spriteMovement(player1, player_pos=[0,0])
pygame.display.update()
clock.tick(60)
pygame.quit()
GGD:
from pygame.locals import *
import pygame
import sys
import os
print('Loading[*]')
moving_right = False
moving_left = False
moving_up = False
moving_down = False
def spriteMovement(player1, player_pos=[0,0]):
if moving_right == True:
player_pos[0] += 4
if moving_left == True:
player_pos[0] -= 4
if moving_up == True:
player_pos[1] -=4
if moving_down == True:
player_pos[1] +=4
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT:
moving_right = True
if event.key == K_LEFT:
moving_left = True
if event.key == K_UP:
moving_up = True
if event.key == K_DOWN:
moving_down = True
if event.type == KEYUP:
if event.key == K_RIGHT:
moving_right = False
if event.key == K_LEFT:
moving_left = False
if event.key == K_UP:
moving_up = False
if event.key == K_DOWN:
moving_down = False