这是一个两部分问题 - 首先,为什么这段代码不起作用?
Canvas canvas = new Canvas { Width = 640, Height = 480 };
System.Windows.Size size = new System.Windows.Size( canvas.Width, canvas.Height);
//Measure and arrange the surface
canvas.Measure( size );
canvas.Arrange( new Rect( size ) );
canvas.Background = new SolidColorBrush( Colors.Purple );
RenderTargetBitmap bitmap = new RenderTargetBitmap( (int)canvas.Width, (int)canvas.Height, 96d, 96d, PixelFormats.Pbgra32 );
bitmap.Render( canvas );
BitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add( BitmapFrame.Create( bitmap ) );
using ( MemoryStream outStream = new MemoryStream() )
{
encoder.Save( outStream );
outStream.Seek( 0, SeekOrigin.Begin );
BitmapImage bmp = new BitmapImage { CacheOption = BitmapCacheOption.OnLoad };
bmp.BeginInit();
bmp.StreamSource = outStream;
bmp.EndInit();
}
当我把图像写入磁盘时,我看到的只是一张黑色图像 - 我以前做过这个并且没有任何问题,但是现在有些东西逃脱了我...我已经检查了宽度和高度以及缓冲区MemoryStream中的数据,一切看起来还不错......
这只是一个测试,真正的目标是从Canvas视觉图像创建一个BitmapSource。 Canvas在代码中使用Shapes(折线等)绘制。然后,我需要以每秒约60帧的速率将此BitmapSource传递给xaml中的Image。我注意到如果我创建一个模拟BitmapSource,Image.Source正在使用CachedBitmap,但每次更新我的(黑色)位图时它都会重新绑定到我的BitmapImage。
有关如何在内存中以60fps创建Canvas并从Image.Source将其视为CachedBitmap创建BitmapSource的建议?
答案 0 :(得分:0)
Makubex是正确的 - 你需要等到事物被加载之后,视觉效果处于他们实际上已经呈现任何能够复制的东西的状态;那说,虽然我不在安装了Studio的计算机上,但我做安装了LINQPad ....
void Main()
{
mainWindow = new Window(){ Width = 640, Height = 480, Title = "Main Window" };
canvas = new Canvas { Width = 640, Height = 480 };
System.Windows.Size size = new System.Windows.Size( canvas.Width, canvas.Height );
// Measure and arrange the surface
canvas.Measure( size );
canvas.Arrange( new Rect( size ) );
canvas.Background = new SolidColorBrush( Colors.Purple );
mirrorTimer = new DispatcherTimer(
TimeSpan.FromMilliseconds(1000.0 / 60.0),
DispatcherPriority.Background,
CopyToMirror,
Dispatcher.CurrentDispatcher);
updateTimer = new DispatcherTimer(
TimeSpan.FromMilliseconds(1000.0 / 60.0),
DispatcherPriority.Background,
DrawSomething,
Dispatcher.CurrentDispatcher);
mainWindow.Loaded +=
(o,e) =>
{
mirrorWindow = new Window { Width = 640, Height = 480, Title = "Mirror Window" };
mirrorWindow.Show();
mirrorWindow.Loaded +=
(o2,e2) =>
{
mirrorTimer.Start();
};
};
mainWindow.Closed +=
(o,e) =>
{
if(mirrorTimer != null)
{
mirrorTimer.Stop();
mirrorWindow.Close();
}
};
mainWindow.Content = canvas;
mainWindow.Show();
}
Window mainWindow;
Window mirrorWindow;
Canvas canvas;
DispatcherTimer mirrorTimer;
DispatcherTimer updateTimer;
Random rnd = new Random();
private void DrawSomething(object sender, EventArgs args)
{
canvas.Children.Clear();
canvas.Background = Brushes.White;
var blob = new Ellipse() { Width = rnd.Next(0, 20), Height = rnd.Next(0, 20) };
blob.Fill = new SolidColorBrush(Color.FromArgb(255, (byte)rnd.Next(0,255), (byte)rnd.Next(0,255), (byte)rnd.Next(0,255)));
Canvas.SetLeft(blob, (int)rnd.Next(0, (int)canvas.ActualWidth));
Canvas.SetTop(blob, (int)rnd.Next(0, (int)canvas.ActualHeight));
canvas.Children.Add(blob);
}
private void CopyToMirror(object sender, EventArgs args)
{
var currentImage = (mirrorWindow.Content as Image);
if(currentImage == null)
{
currentImage = new Image(){ Width = 640, Height = 480 };
mirrorWindow.Content = currentImage;
}
RenderTargetBitmap bitmap = new RenderTargetBitmap( (int)canvas.Width, (int)canvas.Height, 96d, 96d, PixelFormats.Pbgra32 );
bitmap.Render( canvas );
BitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add( BitmapFrame.Create( bitmap ) );
BitmapImage bmp = new BitmapImage() { CacheOption = BitmapCacheOption.OnLoad };
MemoryStream outStream = new MemoryStream();
encoder.Save(outStream);
outStream.Seek(0, SeekOrigin.Begin);
bmp.BeginInit();
bmp.StreamSource = outStream;
bmp.EndInit();
currentImage.Source = bmp;
}
答案 1 :(得分:0)
如果您仍然遇到黑色图片问题,请将您的CacheOption设置为在BeingInit调用之后:
bmp.BeginInit();
bmp.CacheOption = BitmapCacheOption.OnLoad;
bmp.StreamSource = outStream;
bmp.EndInit();