我正在尝试使用计时器来跟踪游戏中的时间。这是计时器的代码。为什么每次我从主菜单重新启动游戏时计时器几乎快两倍。是因为我在退出之前没有使计时器失效。我试图使计时器无效但它只是给出错误exc_bad访问
-(void) StartTimer {
TotalSeconds = 0;
GameCenterTotalSeconds = 0;
timeSec = 0;
timeMin = 0;
timer = [[NSTimer scheduledTimerWithTimeInterval:.1 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES]retain];
//[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
}
//Event called every time the NSTimer ticks.
- (void)timerTick:(NSTimer*) timer {
TotalSeconds++;
GameCenterTotalSeconds= GameCenterTotalSeconds + .1;
timeSec = timeSec + .1;
if (timeSec >= 60)
{
timeSec = 00;
timeMin++;
}
//Format the string 00:00
NSString* timeNow = [NSString stringWithFormat:@"Time: %02d:%.1f", timeMin, timeSec];
//Display on your label
timeLabel.text = timeNow;
}
//Call this to stop the timer event(could use as a 'Pause' or 'Reset')
- (void) StopTimer {
[timer invalidate];
//Since we reset here, and timerTick won't update your label again, we need to refresh it again.
//Format the string in 00:00
NSString* timeNow = [NSString stringWithFormat:@"%02d:%02d", timeMin, timeSec];
//Display on your label
timeLabel.text = timeNow;
}
答案 0 :(得分:5)
如果在退出之前没有使计时器失效,则下次启动时会创建第二个计时器,因此事件的触发频率是原来的两倍。
答案 1 :(得分:-1)
只是使计时器无效,并创建一个新的更快的