我是AndEngine的新手。
出于某种原因,我必须从Drawable变量创建一个TextureRegion。
我不知道是否有可能,
但我的代码无效...
public class DrawableTextureSource implements ITextureSource {
private final int mWidth;
private final int mHeight;
private final Drawable mDrawable;
private final Context mContext;
public DrawableTextureSource(Context context, Drawable D) {
mContext = context;
mDrawable = D;
mWidth = D.getIntrinsicWidth();
mHeight = D.getIntrinsicHeight();
} // end DrawableTextureSource()
public DrawableTextureSource(Context context, Drawable D, int W, int H) {
mContext = context;
mDrawable = D;
mWidth = W;
mHeight = H;
} // end DrawableTextureSource()
public int getWidth() {
return mWidth;
} // end getWidth()
public int getHeight() {
return mHeight;
} // end getHeight()
public Bitmap onLoadBitmap(Config pBitmapConfig) {
Bitmap bitmap = Bitmap.createBitmap(1024, 1024, pBitmapConfig);
mDrawable.draw(new Canvas(bitmap));
return bitmap;
} // end onLoadBitmap()
public DrawableTextureSource clone() {
return new DrawableTextureSource(mContext, mDrawable, mWidth, mHeight);
} // end clone()
} // end class
答案 0 :(得分:2)
我知道这不是解决此问题的最佳方法,但您可以将Drawable
变为Bitmap
,然后从TextureRegion
创建Bitmap
。
以下是从TextureRegion
创建Bitmap
的代码:
public class BitmapTextureSource implements ITextureSource {
private Bitmap mBitmap = null;
public BitmapTextureSource(Bitmap bitmap) {
this.mBitmap = bitmap;
}
@Override
public int getWidth() {
return mBitmap.getWidth();
}
@Override
public int getHeight() {
return mBitmap.getHeight();
}
@Override
public Bitmap onLoadBitmap() {
return mBitmap.copy(mBitmap.getConfig(), false);
}
@Override
public BitmapTextureSource clone() {
return new BitmapTextureSource(mBitmap);
}
}
这是一个link,可以帮助您从Bitmap
制作Drawable
。
希望你能找到一种更简单的方法,但这也应该能够完成。祝你好运!