我试图在 pygame 中写一些简单的东西,但这是我不明白的。 我正在尝试添加移动,但它不是连续的。我按住键,但键只经过 1 x_change
import pygame, sys
from pygame.locals import *
pygame.init()
gDis=pygame.display.set_mode((400,300))
Black=(0,0,0)
White=(255,255,255)
Red=(255,0,0)
Blue=(0,0,255)
Silver=(192,192,192)
clock=pygame.time.Clock()
x=195
y=270
wid=20
hght=20
speed=5
x_change=0
y_change=0
left=False
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
x_change-=5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change=0
x+=x_change
gDis.fill(Black)
pygame.draw.rect(gDis, Silver, (x, y, wid, hght))
clock.tick(60)
pygame.display.update()
答案 0 :(得分:2)
这是Indentation的问题。您必须在应用程序循环而不是事件循环中移动和绘制播放器:
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
x_change = -5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
# INDENTATION
#<--|
x += x_change
gDis.fill(Black)
pygame.draw.rect(gDis, Silver, (x, y, wid, hght))
pygame.display.update()
clock.tick(60)