我正在使用以下代码:
// Add the stuff from below!
CCSprite* background = [CCSprite spriteWithFile:@"background-1.png"];
background.tag = 1;
background.anchorPoint = CGPointMake(0, 0);
[self addChild:background];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:
@"wave1.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode
batchNodeWithFile:@"wave1.png"];
[self addChild:spriteSheet];
NSMutableArray *walkAnimFrames = [NSMutableArray array];
for(int i = 1; i <= 8; ++i) {
[walkAnimFrames addObject:
[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:
[NSString stringWithFormat:@"wave-r-l-000%d.png", i]]];
//wave-r-l-0001
}
CCAnimation *walkAnim = [CCAnimation
animationWithFrames:walkAnimFrames delay:0.1f];
CGSize winSize = [CCDirector sharedDirector].winSize;
self.bear = [CCSprite spriteWithSpriteFrameName:@"bear1.png"];
_bear.position = ccp(winSize.width/2, winSize.height/2);
self.walkAction = [CCRepeatForever actionWithAction:
[CCAnimate actionWithAnimation:walkAnim restoreOriginalFrame:NO]];
[_bear runAction:_walkAction];
[spriteSheet addChild:_bear];
但遗憾的是它出现了以下错误:
2011-07-12 09:43:33.471 TestBear[205:707] cocos2d: cocos2d v1.0.0-rc3
2011-07-12 09:43:33.479 TestBear[205:707] cocos2d: Using Director Type:CCDirectorDisplayLink
2011-07-12 09:43:33.650 TestBear[205:707] cocos2d: OS version: 4.3.1 (0x04030100)
2011-07-12 09:43:33.654 TestBear[205:707] cocos2d: GL_VENDOR: Imagination Technologies
2011-07-12 09:43:33.658 TestBear[205:707] cocos2d: GL_RENDERER: PowerVR SGX 535
2011-07-12 09:43:33.661 TestBear[205:707] cocos2d: GL_VERSION: OpenGL ES-CM 1.1 IMGSGX535-58.6
2011-07-12 09:43:33.667 TestBear[205:707] cocos2d: GL_MAX_TEXTURE_SIZE: 2048
2011-07-12 09:43:33.670 TestBear[205:707] cocos2d: GL_MAX_MODELVIEW_STACK_DEPTH: 16
2011-07-12 09:43:33.674 TestBear[205:707] cocos2d: GL_MAX_SAMPLES: 4
2011-07-12 09:43:33.677 TestBear[205:707] cocos2d: GL supports PVRTC: YES
2011-07-12 09:43:33.680 TestBear[205:707] cocos2d: GL supports BGRA8888 textures: YES
2011-07-12 09:43:33.684 TestBear[205:707] cocos2d: GL supports NPOT textures: YES
2011-07-12 09:43:33.687 TestBear[205:707] cocos2d: GL supports discard_framebuffer: YES
2011-07-12 09:43:33.690 TestBear[205:707] cocos2d: compiled with NPOT support: NO
2011-07-12 09:43:33.694 TestBear[205:707] cocos2d: compiled with VBO support in TextureAtlas : NO
2011-07-12 09:43:33.697 TestBear[205:707] cocos2d: compiled with Affine Matrix transformation in CCNode : YES
2011-07-12 09:43:33.700 TestBear[205:707] cocos2d: compiled with Profiling Support: NO
2011-07-12 09:43:33.854 TestBear[205:707] cocos2d: CCSpriteFrameCache: Trying to use file 'wave1.png' as texture
2011-07-12 09:43:33.905 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.910 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.914 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.917 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.921 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.925 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.928 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.932 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.935 TestBear[205:707] cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist
2011-07-12 09:43:33.941 TestBear[205:707] cocos2d: CCSpriteFrameCache: Frame 'bear1.png' not found
2011-07-12 09:43:33.946 TestBear[205:707] *** Assertion failure in -[CCSprite initWithSpriteFrame:], /Users/shahbazali/Documents/TestBear/libs/cocos2d/CCSprite.m:229
2011-07-12 09:43:34.006 TestBear[205:707] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid spriteFrame for sprite'
*** Call stack at first throw:
(
0 CoreFoundation 0x31fbe64f __exceptionPreprocess + 114
1 libobjc.A.dylib 0x31132c5d objc_exception_throw + 24
2 CoreFoundation 0x31fbe491 +[NSException raise:format:arguments:] + 68
3 Foundation 0x30c30573 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 62
4 TestBear 0x0008cf08 -[CCSprite initWithSpriteFrame:] + 200
5 TestBear 0x0008bfcc +[CCSprite spriteWithSpriteFrame:] + 88
6 TestBear 0x0008c098 +[CCSprite spriteWithSpriteFrameName:] + 120
7 TestBear 0x00003f04 -[HelloWorldLayer init] + 744
8 TestBear 0x00067bf0 +[CCNode node] + 76
9 TestBear 0x000041e4 +[HelloWorldLayer scene] + 100
10 TestBear 0x00003530 -[TestBearAppDelegate applicationDidFinishLaunching:] + 1028
11 UIKit 0x322f885d -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 832
12 UIKit 0x322f2b65 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 272
13 UIKit 0x322c77d7 -[UIApplication handleEvent:withNewEvent:] + 1114
14 UIKit 0x322c7215 -[UIApplication sendEvent:] + 44
15 UIKit 0x322c6c53 _UIApplicationHandleEvent + 5090
16 GraphicsServices 0x304a6e77 PurpleEventCallback + 666
17 CoreFoundation 0x31f95a97 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 26
18 CoreFoundation 0x31f9783f __CFRunLoopDoSource1 + 166
19 CoreFoundation 0x31f9860d __CFRunLoopRun + 520
20 CoreFoundation 0x31f28ec3 CFRunLoopRunSpecific + 230
21 CoreFoundation 0x31f28dcb CFRunLoopRunInMode + 58
22 UIKit 0x322f1d49 -[UIApplication _run] + 372
23 UIKit 0x322ef807 UIApplicationMain + 670
24 TestBear 0x000030b4 main + 100
25 TestBear 0x00003018 start + 52
)
terminate called after throwing an instance of 'NSException'
Program received signal: “SIGABRT”.
请帮忙
答案 0 :(得分:4)
我知道这个话题有点陈旧但可能对某些人有所帮助。
错误来自这一行:
self.bear = [CCSprite spriteWithSpriteFrameName:@"bear1.png"];
TestBear [205:707] cocos2d:CCSpriteFrameCache:找不到框架'bear1.png'
这意味着CCSpriteFrameCache不包含名为“bear1.png”的sprime框架。在这里,您只添加1个plist文件(“wave1.plist”),并且它不包含名为“bear1.png”的sprime框架。因此,检查plist文件并在必要时重新生成它。
另一个常见错误是使用“spriteWithSpriteFrameName:”而不是“spriteWithFile:”,如果你的精灵不在spritesheet中。
我希望我能帮忙。