我对着色器很陌生。我正在尝试实现这种颜色和透明效果: Example #1 Example#2
这是我的结果: my result
这是我目前所拥有的:
this.material = new THREE.ShaderMaterial({
extensions: {
derivatives: "#extension GL_OES_standard_derivatives : enable"
},
side: THREE.DoubleSide,
uniforms: {
time: { value: 0 },
resolution: { value: new THREE.Vector4() }
},
transparent: true,
vertexShader: vertex,
fragmentShader: fragment
});
片段着色器
varying vec2 vUv;
varying float vNoise;
uniform vec2 u_resolution;
void main() {
vec3 color1 = vec3(0.,0.,0.);
vec3 color2 = vec3(1.,1.,1.);
vec3 finalcolor = mix(color1,color2,0.9*(vNoise+1.));
gl_FragColor = vec4( vec3(finalcolor),0.2);
}
你会怎么做? 谢谢!