将项目添加到实体框架中的多对多实体

时间:2021-02-16 02:17:48

标签: c# asp.net entity-framework entity-framework-6 ef-code-first

所以我有这两个实体

public class Player
{
        [Key]
        public Guid Id { get; private set; }
        public Guid ActiveGroupId { get; set; }
        public virtual Group ActiveGroup { get; set; }
        public virtual ICollection<Group> Groups { get; set; }
}

public class Group
{
        [Key]
        public Guid Id { get; private set; }
        public string Name { get; set; }
        public virtual ICollection<Player> Players { get; set; }
}

所以我现在想做的是在 Configuration.Seed 中,如果玩家有 ActiveGroup 并且还没有组。然后将活动组添加到 Player.Groups。现在我总是失败,错误 Multiplicity constraint violated. The role 'Player_Groups_Source' of the relationship 'Entities.Player_Groups' has multiplicity 1 or 0..1. 这就是我所做的

foreach (var player in context.Players.ToList())
{
    var activeGroup = context.Groups.First(x => x.Id == player.ActiveGroupId);
    player.Groups.Add(activeGroup);
}
context.SaveChanges();

我正在使用 EF 6.4.4 并在 mac 上运行它(如果有问题的话)。知道这种方法有什么问题吗?

1 个答案:

答案 0 :(得分:1)

您需要确保您的多对多关系定义正确

public class PlayerMap : EntityTypeConfiguration<Player>
    {
        public PlayerMap()
        {
            HasMany(a => a.Groups)
                .WithMany(a => a.Players);
        }
    }

然后需要初始化Groups的集合:

public class Player
{
    [Key]
    public Guid Id { get; private set; }
    public Guid ActiveGroupId { get; set; }
    public virtual Group ActiveGroup { get; set; }
    public virtual ICollection<Group> Groups { get; set; } = new List<Group>();
}

然后您可以向玩家添加一个组。