我使用此代码加载XML im Flash:
示例XML文件:
<playlist>
<track>
<title>TestTrack 1</title>
<band>Band1</band>
<file>test1.mp3</file>
</track>
<track>
<title>TestTrack 2</title>
<band>Band2</band>
<file>test2.mp3</file>
</track>
<track>
<title>TestTrack 3</title>
<band>Band3</band>
<file>test3.mp3</file>
</track>
<track>
<title>TestTrack 4</title>
<band>Band4</band>
<file>test4.mp3</file>
</track>
</playlist>
AS3来源:
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, showXML);
xmlLoader.load(new URLRequest("playlistAS3.xml"));
function showXML(e:Event):void {
XML.ignoreWhitespace = true;
var songs:XML = new XML(e.target.data);
trace(songs.track.length());
var i:Number;
for (i=0; i < songs.track.length(); i++) {
trace(" Name of the song: "+ songs.track[i].title.text());
trace(" Name of the Band: "+ songs.track[i].band.text());
trace(" File Location of the song: "+ songs.track[i].file.text());
}
}
这里一切都很好,但我想做的不仅仅是追踪结果。 我想将结果存储在一个对象或一个数组中,并从其他函数中访问它。
如果我想从其他功能中使用XML数据,我的问题是如何存储XML数据?
答案 0 :(得分:2)
根据我的理解,你只想解析xml并将内容放入一个对象中。像这样:
var songs:XML;
var songsObj:Object = new Object();
function showXML(e:Event):void {
XML.ignoreWhitespace = true;
songs = new XML(e.target.data);
var len:int = songs.track.length();
for (var i:int = 0; i<len; i++) {
trace(" Name of the song: "+ songs.track[i].title.text());
trace(" Name of the Band: "+ songs.track[i].band.text());
trace(" File Location of the song: "+ songs.track[i].file.text());
songsObj[i] = {
song:songs.track[i].title.text(),
band:songs.track[i].band.text(),
file:songs.track[i].file.text()
};
}
customFunction();
}
function customFunction():void {
trace(songs.track[0].title.text()); // traces TestTrack 1
trace(songsObj[0].song); // also traces TestTrack 1
}
我不确定这是你正在寻找的,或者你想如何从其他功能访问数据......但是,你也可以只使用“歌曲”XML变量而不是创建一个基本上复制XML中存在的数据的对象。
答案 1 :(得分:1)
在我看来,存储xml数据的最佳方法是使用类,请看下面的示例:
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}// end function
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
var playlistXml:XML = <playlist>
<track>
<title>TestTrack 1</title>
<band>Band1</band>
<file>test1.mp3</file>
</track>
<track>
<title>TestTrack 2</title>
<band>Band2</band>
<file>test2.mp3</file>
</track>
<track>
<title>TestTrack 3</title>
<band>Band3</band>
<file>test3.mp3</file>
</track>
<track>
<title>TestTrack 4</title>
<band>Band4</band>
<file>test4.mp3</file>
</track>
</playlist>;
var playlist:Playlist = new Playlist(playlistXml);
var track:Track = playlist.getTrackByTitle("TestTrack 1");
trace(track.band); // output: Band1
}// end function
}// end class
}// end package
internal class Playlist
{
private var _tracks:Vector.<Track>;
public function Playlist(playlistXml:XML)
{
_tracks = new Vector.<Track>();
for each(var track:XML in playlistXml.children())
{
_tracks.push(new Track(track.title, track.band, track.file));
}// end for each
}// end function
public function getTrackByTitle(title:String):Track
{
var track:Track;
for each(var t:Track in _tracks)
{
if (t.title == title) track = t;
}// end for each
if (!track) throw new Error("Could not find track with title " + "\"title\".");
return track;
}// end function
public function getTrackByBand(band:String):Track
{
var track:Track;
for each(var t:Track in _tracks)
{
if (t.band == band) track = t;
}// end for each
if (!track) throw new Error("Could not find track with band " + "\"band\".");
return track;
}// end function
public function getTrackByFile(file:String):Track
{
var track:Track;
for each(var t:Track in _tracks)
{
if (t.file == file) track = t;
}// end for each
if (!track) throw new Error("Could not find track with file " + "\"file\".");
return track;
}// end function
}// end class
internal class Track
{
private var _title:String;
private var _band:String;
private var _file:String;
public function get title():String { return _title }
public function get band():String { return _band }
public function get file():String { return _file }
public function Track(title:String, band:String, file:String)
{
_title = title;
_band = band;
_file = file;
}// end function
}// end class
在文档类Main
中有playlistXml
对象,其中包含播放列表xml数据(没有放入代码加载它,因为我不想让代码大于它已经是好吧是。)
接下来是Playlist
对象。这是一个类的对象,它处理分解xml中的轨道节点并将它们存储在Track
个对象中。此外,Playlist
类还有三种名为getChildByTitle()
,getChildByBand()
,getChildByFile()
的公共方法,它们通过相应的方法搜索指定的轨道。
这种方法的优点是它创建了一个强大的构造来存储您的数据,并允许一种简单的方法来检索它。
var track:Track = playlist.getTrackByTitle("TestTrack 1");
trace(track.band); // output: Band1