我正在尝试在没有任何可视化的情况下播放音频。我使用了下面的代码:
<!doctype html>
<html>
<head>
<style>
div#mp3_player{ width:500px; height:120px; background:#000; padding:5px; margin:50px auto; border-radius: 10px; }
div#mp3_player > div > audio{ width:500px; background:#000; float:left; }
div#mp3_player > canvas{ width:500px; height:60px; padding: 0px; background:#ffffff; float:left; border-radius: 10px;}
</style>
<script>
window.AudioContext = window.AudioContext || window.webkitAudioContext;
// Create a new instance of an audio object and adjust some of its properties
var audio = new Audio();
audio.src = 'UncleFlexxx - Camry 3.5.mp3';
audio.controls = true;
audio.loop = true;
audio.autoplay = true;
// Establish all variables that your Analyser will use
var canvas, ctx, source, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height;
// Initialize the MP3 player after the page loads all of its HTML into the window
window.addEventListener("load", initMp3Player, false);
function initMp3Player(){
document.getElementById('audio_box').appendChild(audio);
context = new webkitAudioContext(); // AudioContext object instance
analyser = context.createAnalyser(); // AnalyserNode method
canvas = document.getElementById('analyser_render');
ctx = canvas.getContext('2d');
// Re-route audio playback into the processing graph of the AudioContext
source = context.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(context.destination);
frameLooper();
}
// frameLooper() animates any style of graphics you wish to the audio frequency
// Looping at the default frame rate that the browser provides(approx. 60 FPS)
function frameLooper(){
window.webkitRequestAnimationFrame(frameLooper);
fbc_array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(fbc_array);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
ctx.fillStyle = 'white'; // Color of the bars
bars = 100;
for (var i = 0; i < bars; i++) {
bar_x = i * 3;
bar_width = 4;
bar_height = -(fbc_array[i] / 2.5);
// fillRect( x, y, width, height ) // Explanation of the parameters below
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height);
}
}
</script>
</head>
<body>
<div id="mp3_player">
<div id="audio_box"></div>
<canvas id="analyser_render"></canvas>
</div>
</body>
</html>
我不知道该怎么办!我试过注入 window.AudioContext = window.AudioContext || window.webkitAudioContext;
但没有任何改变!我没有熟悉的程序员,所以我来到这里,请帮助。看起来谷歌无法读取此代码或我不知道的内容。
Google 将 context = new webkitAudioContext();
视为错误!
答案 0 :(得分:2)
只需将音频标签添加到 dom 中
var audio = new Audio();
audio.src = 'UncleFlexxx - Camry 3.5.mp3';
audio.controls = true;
audio.loop = true;
audio.autoplay = true;
document.getElementById("mp3_player").appendChild(audio);