下面是我的代码,它工作正常..我在这里画了5个戒指。
#include <GL/glut.h>
#include <math.h>
static void redraw(void);
#define PI 3.14159265
#define EDGES 90
#define factor 10
void display (void)
{
glClearColor(1.0,1.0,1.0,0.0);
glMatrixMode (GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//ring1
glPushMatrix();
glColor3f (0.0, 0.0 ,1.0);
glTranslatef(-30.0,10.0,-100.0);
redraw();
glutSwapBuffers();
glPopMatrix();
//ring2
glPushMatrix();
glColor3f (0.0, 0.0, 0.0);
glTranslatef(-8.0,10.0,-100.0);
redraw();
glutSwapBuffers();
glPopMatrix();
//ring3
glPushMatrix();
glColor3f (1.0, 0.0 ,0.0);
glTranslatef(14.0,10.0,-100.0);
redraw();
glutSwapBuffers();
glPopMatrix();
//ring4
glPushMatrix();
glColor3f (1.0, 1.0, 0.0);
glTranslatef(-19.0,-2.0,-100.0);
redraw();
glutSwapBuffers();
glPopMatrix();
//ring5
glPushMatrix();
glColor3f (0.0, 1.0, 0.0);
glTranslatef(4.0,-2.0,-100.0);
redraw();
glutSwapBuffers();
glPopMatrix();
}
static void redraw(void)
{
for (int i = 0; i < EDGES; i++)
{
glBegin(GL_LINE_LOOP);
glVertex2f(factor*cos((2*PI*i)/EDGES),factor*sin((2*PI*i)/EDGES));
glVertex2f(factor*cos((2*PI*(i+1))/EDGES),factor*sin((2*PI*(i+1))/EDGES));
glEnd();
}
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(100,100);
glutInitWindowSize(110*3, 110*3);
glutCreateWindow("draw circle");
glPointSize(3);
glShadeModel (GL_FLAT);
glutDisplayFunc(display);
glMatrixMode(GL_PROJECTION);
gluPerspective(45,1.0,10.0,200.0);
glMatrixMode(GL_MODELVIEW);
glutMainLoop();
return 0;
}
所以我想旋转所有这个圈子......我该怎么办?
答案 0 :(得分:3)
你应该在绘图函数中只调用一次glutSwapBuffers。
对于动画,您必须调用glutPostRedisplay,以确保再次调用显示功能。
每个圆圈只需调用一次glBegin和glEnd调用。在for循环中,您只需向glVertex调用顶点。
为简化调试,我安装了一个键盘处理程序,在按下转义键时关闭窗口。
// compile in linux: gcc ogl.c -lglut -lGLU
#include <GL/glut.h>
#include <math.h>
#include <stdlib.h>
static void redraw(void);
#define PI 3.14159265
enum{
EDGES=90,
};
static void
circle(float radius)
{
int i;
glBegin(GL_LINE_LOOP);
for (i = 0; i < EDGES; i++){
glVertex2f(radius*cos((2*PI*i)/EDGES),
radius*sin((2*PI*i)/EDGES));
glVertex2f(radius*cos((2*PI*(i+1))/EDGES),
radius*sin((2*PI*(i+1))/EDGES));
}
glEnd();
}
int count=0;
void display (void)
{
float r=10;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotated(count,0,0,1);
count++;
if(count>360)
count=0;
glPushMatrix();
// ring1
glColor3f (0.0, 0.0 ,1.0);
glTranslatef(-30.0,10.0,-100.0);
circle(r);
glPopMatrix();
glPushMatrix();
// ring2
glColor3f (0.0, 0.0, 0.0);
glTranslatef(-8.0,10.0,-100.0);
circle(r);
glPopMatrix();
glPushMatrix();
//ring3
glColor3f (1.0, 0.0 ,0.0);
glTranslatef(14.0,10.0,-100.0);
circle(r);
glPopMatrix();
glPushMatrix();
//ring4
glColor3f (1.0, 1.0, 0.0);
glTranslatef(-19.0,-2.0,-100.0);
circle(r);
glPopMatrix();
glPushMatrix();
//ring5
glColor3f (0.0, 1.0, 0.0);
glTranslatef(4.0,-2.0,-100.0);
circle(r);
glPopMatrix();
glutSwapBuffers();
glutPostRedisplay();
}
static void
keyb(unsigned char key, int x, int y)
{
switch (key) {
case 27: /* Escape key */
exit(0);
}
}
void
init()
{
glPointSize(3);
glShadeModel (GL_FLAT);
glMatrixMode(GL_PROJECTION);
gluPerspective(45,1.0,10.0,200.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(1.0,1.0,1.0,0.0);
glLineWidth(2);
}
int
main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(100,100);
glutInitWindowSize(110*3, 110*3);
glutCreateWindow("draw circle");
glutDisplayFunc(display);
glutKeyboardFunc(keyb);
init();
glutMainLoop();
return 0;
}