我想用鼠标输入在窗口上绘制像素

时间:2011-07-01 22:33:02

标签: java window mouse pixel

我已经做了几天寻找一种通过鼠标捕获在java中向窗口绘制像素的方法。我正在寻找一些我可以插入的框架。看起来它会如此简单......任何帮助都将不胜感激。

(编辑) 这是一些非工作代码。

public class Base extends JPanel implements MouseMotionListener {

    public static void main(String[] args) {
        new Base();
    }

    final static int width = 800;
    final static int height = 600;
    BufferedImage img;
    Base() {
        img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
        JFrame frame = new JFrame();
        frame.addMouseMotionListener(this);
        frame.add(this);
        frame.setSize(width, height);
        frame.setEnabled(true);
        frame.setVisible(true);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    @Override
    public void mouseDragged(MouseEvent e) {
    }

    @Override
    public void mouseMoved(MouseEvent e) {
        Graphics g = img.getGraphics();
        g.drawRect(1, 1, width - 2, height - 2);
        g.dispose();
        repaint();
    }
    @Override 
    public void paintComponent(Graphics g) {
         g.drawImage(img, 0, 0, null);
    }

}

2 个答案:

答案 0 :(得分:2)

enter image description here

请参阅代码中的注释。

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;

public class Base extends JPanel implements MouseMotionListener {

    public static void main(String[] args) {
        new Base();
    }

    final static int width = 400;
    final static int height = 300;
    BufferedImage img;
    Base() {

        img = new BufferedImage(width, height, 
            BufferedImage.TYPE_INT_ARGB_PRE);
        // do in preference to setting the frame size..
        setPreferredSize(new Dimension(width, height));
        JFrame frame = new JFrame();
        this.addMouseMotionListener(this); // INSTEAD OF THE FRAME
        frame.add(this);
        //frame.setSize(width, height);  DO INSTEAD...
        frame.pack();
        //frame.setEnabled(true);  REDUNDANT
        frame.setVisible(true);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  // good call!
    }

    @Override
    public void mouseDragged(MouseEvent e) {
    }

    @Override
    public void mouseMoved(MouseEvent e) {
        Graphics g = img.getGraphics();
        g.setColor(Color.RED);  // SET A COLOR
        g.drawRect(1, 1, width - 2, height - 2);

        // DO SOMETHING UGLY
        g.setColor(Color.blue);
        Point p = e.getPoint();
        g.fillOval(p.x,p.y,5,5);

        g.dispose();
        repaint();
    }
    @Override
    public void paintComponent(Graphics g) {
         g.drawImage(img, 0, 0, null);
    }
}

答案 1 :(得分:0)

使用您要绘制的本地BufferedImage。添加MouseMotionListener并实现mouseDragged(MouseMotionEvent evt)方法。在该方法中,通过执行以下操作来绘制BufferedImage:

// Assume img is your BufferedImage
Graphics g = img.getGraphics();
g.drawRect(evt.getX()-1, evt.getY()-1, 3, 3);
g.dispose();
// repaint your swing component
repaint();

在你压倒一切的paintComponent(Graphics g)方法中,像这样绘制:

g.drawImage(img, 0, 0, null);

像这样初始化你的BufferedImage:

img = new BufferedImage(this.getWidth(), this.getHeight(), BufferedImage.TYPE_INT_ARGB_PRE);
// Assuming `this` is your swing component