传入字符串后尝试将 Instance 与字符串连接时出错

时间:2020-12-29 21:51:57

标签: lua webhooks roblox httpservice

所以我试图制作一个游戏,在本地脚本中的 StarterCharacterScripts 中,在触摸一个名为 WinPad 的部分时,它会触发一个事件,在聊天中发送一条消息,并发送一个 { {1}} 到 Discord 网络钩子。但是,在触发事件时,即使所有传入的参数都是字符串,它也会给出错误 PostAsync()。这是 LocalScript 中的事件触发:

attempt to concatenate Instance with string

这是 local name = tP:FindFirstChild("TowerName") local diff = tP:FindFirstChild("Difficulty") local diffid = tP:FindFirstChild("DifficultyId") local diffcolor = tP:FindFirstChild("DiffColor3") game.ReplicatedStorage.WinEvent:FireServer(game.Players.LocalPlayer.Name, name.Value, diff.Value, diffid.Value, diffcolor.Value) 脚本:

OnServerEvent:Connect()

另外,game.ReplicatedStorage.WinEvent.OnServerEvent:Connect(function(plr, towername, towerdiff, towerdiffid, color) local HookData = { ['content'] = "**"..plr.."** has beaten **"..tostring(towername).." [<:"..tostring(towerdiff)..":"..tostring(towerdiffid)..">]**." } HookData = http:JSONEncode(HookData) http:PostAsync(url, HookData) plr.Parent:MoveTo(Vector3.new(-764, 12.5, -54.5)) createSystemMessage:FireAllClients((plr.." has beaten "..towername.."."), color, Enum.Font.SourceSansBold, Enum.FontSize.Size14) end) tP接触的部分

1 个答案:

答案 0 :(得分:1)

当您使用 RemoteEvents' OnServerEvent 信号时,第一个参数始终是使用 FireServer 函数的 Player,并且由引擎自动提供。您的函数签名应如下所示:

function(player, plrname, towername, towerdiff, towerdiffid, color)

但是,不需要提供玩家名称,因为您可以从 player.Name 获取。因此,为了解决您的问题并清理您的代码,我会在您的 LocalScript 中推荐这个:

local winevent = game.ReplicatedStorage.WinEvent

local name = tP.TowerName.Value
local diff = tP.Difficulty.Value
local diffid = tP.DifficultyId.Value
local diffcolor = tP.DiffColor3.Value

winevent:FireServer(name, diff, diffid, diffcolor)

这在您的服务器脚本中:

local winEvent = game.ReplicatedStorage.WinEvent
winEvent.OnServerEvent:Connect(function(player, towername, towerdiff, towerdiffid, color)
    -- format some messages
    local message = "%s has beaten %s."
    local hookMessage = string.format(message,
        "**" .. player.Name .. "**",
        string.format("**%s [<:%s:%s>]**", towername, towerdiff, towerdiffid))
    local playerMessage = string.format(message, player.Name, towername)

    -- fire some data to some server
    local HookData = {
            ['content'] = hookMessage,
    }
    HookData = http:JSONEncode(HookData)
    http:PostAsync(url, HookData)

    -- move the player's character somewhere
    player.Character:MoveTo(Vector3.new(-764, 12.5, -54.5))

    -- alert everyone that stuff has happened
    createSystemMessage:FireAllClients(playerMessage, color, Enum.Font.SourceSansBold, Enum.FontSize.Size14)
end)