我有一个我在Android OpenGL-ES上渲染的点云。我可以正确地翻译它(我想)但是当我旋转它时,我无法让它像它想要的那样工作。我希望它围绕点云的中心旋转(我有这个3D点),但我不知道该怎么做。
public void onDrawFrame(GL10 gl) {
// Clears the screen and depth buffer.
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
// Replace the current matrix with the identity matrix
gl.glLoadIdentity();
// Translates 4 units into the screen.
GLU.gluLookAt(gl, eyeX, eyeY, eyeZ,
centerX, centerY, centerZ,
upX, upY, upZ);
// rotate
gl.glRotatef(_xAngle, 1f, 0f, 0f);
gl.glRotatef(_yAngle, 0f, 1f, 0f);
gl.glRotatef(_zAngle, 0f, 0f, 1f);
gl.glTranslatef(_xTranslate, _yTranslate, _zTranslate);
// Draw things
ptCloud.draw(gl);
aBox.draw(gl);
}
我更改_translate和_angle变量以响应用户交互,反过来OpenGl会对它们起作用。你可以看到我在我的透视设置后立即在我的prCloud上运行绘图例程。我会告诉你:
public void draw(GL10 gl) {
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glPointSize(0.5f);
gl.glDrawArrays(GL10.GL_POINTS, 0, numVertices);
gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
与create surface方法一样,因为我不确定它是否会影响任何东西:
public void onSurfaceChanged(GL10 gl, int width, int height) {
// Sets the current view port to the new size.
gl.glViewport(0, 0, width, height);
// Select the projection matrix
gl.glMatrixMode(GL10.GL_PROJECTION);
// Reset the projection matrix
gl.glLoadIdentity();
// Calculate the aspect ratio of the window
GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.001f,
1000000.0f);
// Select the modelview matrix
gl.glMatrixMode(GL10.GL_MODELVIEW);
// Reset the modelview matrix
gl.glLoadIdentity();
}
以下是我的lookat默认变量:
private float eyeX = 20;
private float eyeY = -150;
private float eyeZ = 60;
private float centerX = 0;
private float centerY = 0;
private float centerZ = 0;
private float upX = 0;
private float upY = 0;
private float upZ = 1;
这些点已经缩放到(0,0,0)到(120,180,38)的范围内。我也不知道如何找到一个眼睛位置,它将显示整个模型提供的随机最大点值...
任何人都可以猜到为什么它不会旋转我的预期?
答案 0 :(得分:2)
翻译后旋转!
转换按照您告诉的顺序进行。如果在平移之前旋转,则平移会受到旋转等的影响。如果在旋转之前进行平移,则旋转之前会旋转旋转,因此它将位于对象的中心。
有关详细信息,请参阅这些页面:
http://www.3dcodingtutorial.com/Basic-OpenGL-functions/Translate-and-Rotate-functions.html
http://www.swiftless.com/tutorials/opengl/rotation.html
http://www.opengl.org/resources/faq/technical/transformations.htm