在没有真正可用库的平台上,以及除了“坐标(x,y)处的维度(x,y,xx,yy)的显示对象”之外的最小图形,我正在尝试创建一个简单的gui。
有人可以指点我参考,我可以理解在屏幕上显示一组对象所涉及的逻辑原理,并突出显示所选对象,允许用户在对象之间导航并将突出显示移动到每个对象。这似乎应该很简单,但我想了解人们如何看待这一点。
如何使用像obj.highlight()这样的方法创建一个对象,其中obj.highlight会关闭所有其他对象中的突出显示?是否只需通过一个对象数组进行下一个循环,跳过当前对象,关闭突出显示然后将当前对象设置为true?通过在透明中心的所选对象上绘制另一个对象来完成高亮显示。
这是一个单线程系统,(但允许少量的异步处理)。
我正在寻找更多概念性的想法,但VB中没有使用专有图形调用的代码可能会有用。
答案 0 :(得分:3)
我编写了一个小型示例应用程序,通过使用.Net C#绘制表单来执行自己的控件框架。这个结果只是简单的事情:
我通过递归禁用所有控件并切换单击的控件来完成IsSelected。
请参阅window.MouseUp += (sender, arg) =>
部分。
选择可以通过鼠标或Tab键。
代码方法应该可以移植到其他语言,并且可以在线翻译到VB.Net。
相关的代码片段:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Drawing;
using System.Threading;
using System.Threading.Tasks;
namespace CustomGUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Form window = new Form1();
window.BackColor = Color.Gray;
Graphics api = window.CreateGraphics();
GUIControl form = new GUIControl();
form.Location = new Point(30,30);
form.Size = new Size(200, 300);
GUIControl control1 = new GUIControl();
control1.Location = new Point(0, 0);
control1.Size = new Size(200, 130);
control1.Background = Color.Blue;
GUIControl control11 = new GUIControl();
control11.Location = new Point(140, 30);
control11.Size = new Size(30, 30);
control11.Background = Color.Red;
GUIControl control12 = new GUIControl();
control12.Location = new Point(30, 30);
control12.Size = new Size(30, 30);
control12.Background = Color.Red;
control12.BorderColor = Color.Green;
control12.BorderWidth = 5;
GuiLabel control2 = new GuiLabel();
control2.Location = new Point(10, 200);
control2.Size = new Size(180, 30);
control2.Background = Color.Green;
control2.Text = "Hello World!";
control1.AddChild(control11);
control1.AddChild(control12);
form.AddChild(control1);
form.AddChild(control2);
window.MouseUp += (sender, arg) =>
{
// hit test the control where the mouse has landed
IGUIContainer control = form.HitTest(arg.Location);
if (control != null)
{
// recursive on all controls
foreach (var ct in (new IGUIContainer[] { form }).Traverse(c => c.Controls))
{
//deselecting all others
if (ct != control) ct.IsSelected = false;
}
control.IsSelected = !control.IsSelected;
}
window.Invalidate(); // force paint
};
window.KeyUp += (sender, key) =>
{
if (key.KeyCode == Keys.Tab && key.Modifiers == Keys.None)
{
var selected = (new IGUIContainer[] { form }).Traverse(c => c.Controls).FirstOrDefault(c => c.IsSelected);
IGUIContainer parent;
if (selected == null)
{
parent = form;
}
else
{
parent = selected;
}
IGUIContainer control;
if (parent.Controls.Count > 0)
{
control = parent.Controls[0];
}
else
{
control = GUIControl.Next(parent);
}
if (control == null) control = form;
foreach (var ct in (new IGUIContainer[] { form }).Traverse(c => c.Controls))
{
if (ct != control) ct.IsSelected = false;
}
control.IsSelected = true;
window.Invalidate();
}
};
window.Paint += (sender, args) =>
{
form.Draw(api, new Point(0,0));
};
Application.Run(window);
}
}
}
所有需要的类和接口:
<强> IDrawable: 强>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace CustomGUI
{
public interface IDrawable
{
Point Location { get; set; }
Size Size { get; set; }
Rectangle GetRealRect(Point origin);
void Draw(Graphics gfxApi, Point origin);
}
}
<强> IGUIContainer: 强>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace CustomGUI
{
delegate void SelectionChangedHandler(object sender, bool newIsSelected);
interface IGUIContainer : IUIElement
{
IGUIContainer Parent { get; set; }
List<IGUIContainer> Controls { get; }
void AddChild(IGUIContainer child);
bool IsSelected { get; set; }
event SelectionChangedHandler SelectionChanged;
IGUIContainer HitTest(Point mouseCoord);
}
}
<强> 的UIElement: 强>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Diagnostics;
namespace CustomGUI
{
abstract class UIElement : IUIElement
{
private Point _location;
private Size _size;
private Color _background;
private Color _foreground;
private Color _borderColor;
private int _borderWidth;
public UIElement()
{
_foreground = Color.Black;
_background = Color.White;
_borderColor = Color.Transparent;
}
public Point Location
{
get
{
return _location;
}
set
{
_location = value;
}
}
public Size Size
{
get
{
return _size;
}
set
{
_size = value;
}
}
public virtual void Draw(Graphics drawingApi, Point origin)
{
Rectangle inside = GetRealRect(origin);
Pen borderPen = new Pen(new SolidBrush(_borderColor), _borderWidth);
drawingApi.FillRectangle(new SolidBrush(_background), inside);
drawingApi.DrawRectangle(borderPen, inside);
}
public Rectangle ClientRect
{
get
{
return new Rectangle(_location, _size);
}
}
public Color Background
{
get
{
return _background;
}
set
{
_background = value;
}
}
public Color Foreground
{
get
{
return _foreground;
}
set
{
_foreground = value;
}
}
public Rectangle GetRealRect(Point origin)
{
int left = ClientRect.Left + origin.X;
int top = ClientRect.Top + origin.Y;
int width = ClientRect.Width;
int height = ClientRect.Height;
Debug.WriteLine("GetRealRect " + left + ", " + top + ", " + width + ", " + height);
return new Rectangle(left, top, width, height);
}
public int BorderWidth
{
get
{
return _borderWidth;
}
set
{
_borderWidth = value;
}
}
public Color BorderColor
{
get
{
return _borderColor;
}
set
{
_borderColor = value;
}
}
}
}
<强> GUIControl: 强>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace CustomGUI
{
class GUIControl : UIElement, IGUIContainer
{
private IGUIContainer _parent;
private List<IGUIContainer> _controls = new List<IGUIContainer>();
private bool _isSelected;
public List<IGUIContainer> Controls
{
get
{
return _controls;
}
}
public override void Draw(Graphics api, Point origin)
{
Point original = origin;
base.Draw(api, origin);
origin.Offset(this.Location);
foreach (var ctrl in Controls)
{
ctrl.Draw(api, origin);
}
if (IsSelected)
{
Pen selection = new Pen(Color.Yellow, 3);
selection.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
api.DrawRectangle(selection, GetRealRect(original));
}
}
public IGUIContainer HitTest(Point coord)
{
Point newOrigin = coord;
newOrigin.Offset(-this.Location.X, -this.Location.Y);
foreach (var ctrl in Controls)
{
IGUIContainer hit = ctrl.HitTest(newOrigin);
if (hit != null)
{
return hit;
}
}
return ClientRect.Contains(coord) ? this : null;
}
public bool IsSelected
{
get
{
return _isSelected;
}
set
{
_isSelected = value;
if (SelectionChanged != null)
{
SelectionChanged(this, _isSelected);
}
}
}
public event SelectionChangedHandler SelectionChanged;
public void AddChild(IGUIContainer child)
{
// if you need to implement event propagation this is the place to attach them to children
child.Parent = this;
Controls.Add(child);
}
public IGUIContainer Parent
{
get
{
return _parent;
}
set
{
_parent = value;
}
}
public static IGUIContainer Next(IGUIContainer self)
{
if (self.Parent != null &&
self.Parent.Controls.Count - 1 > self.Parent.Controls.IndexOf(self))
{
return self.Parent.Controls[self.Parent.Controls.IndexOf(self) + 1];
}
else if (self.Parent != null)
{
return Next(self.Parent);
}
else
{
return null;
}
}
}
}
<强> GUILabel: 强>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace CustomGUI
{
class GuiLabel : GUIControl
{
public string Text { get; set; }
public Font Font { get; set; }
public GuiLabel()
{
Font = new Font(new FontFamily("Tahoma"), 12, FontStyle.Regular);
}
public override void Draw(System.Drawing.Graphics api, System.Drawing.Point origin)
{
base.Draw(api, origin);
Rectangle controlRect = GetRealRect(origin);
SizeF size = api.MeasureString(Text, Font);
Point textPosition = new Point(controlRect.Location.X + (int)(controlRect.Width - size.Width) / 2,
controlRect.Location.Y + (int)(controlRect.Height - size.Height) / 2);
api.DrawString(Text, Font, new SolidBrush(Foreground), textPosition);
}
}
}
扩展(用于平移递归的Traverse方法):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CustomGUI
{
static class Extensions
{
public static IEnumerable<T> Traverse<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> fnRecurse)
{
foreach (T item in source)
{
yield return item;
IEnumerable<T> seqRecurse = fnRecurse(item);
if (seqRecurse != null)
{
foreach (T itemRecurse in Traverse(seqRecurse, fnRecurse))
{
yield return itemRecurse;
}
}
}
}
}
}
答案 1 :(得分:2)
这是一个可以用百万种方式回答的问题......:)
但只要您可以绘制像素(或任何远程像素),您就可以绘制GUI。如果您手头有面向对象的语言,我不会选择突出显示当前对象并取消突出显示当前对象。我会给焦点并从中移除焦点,然后让对象自己决定是否应该重绘它以及应该如何完成。
如果所有对象都放在某种容器中,您可以自动取消对前一个对象的聚焦。当您按导航键(如Tab键)或按下鼠标按钮时,该容器可以处理该消息并聚焦下一个对象并使最后一个对象不聚焦。
它需要一些编程,但这个概念很简单。当你希望它表现良好,看起来光滑,有各种各样的动画和过渡时变得更难......但正如我所说,这个概念很简单,你甚至不需要OO去做,尽管它可能会给你你的结果更清晰。我想我可以在下雨的下午在DOS Batch中编写一个基于ASCII的GUI,如果需要的话。