使用System.Drawing.Image
。
如果图像宽度或高度超过最大值,则需要按比例调整大小。 调整大小后,需要确保宽度或高度都不超过限制。
宽度和高度将调整大小,直到它不会自动超出最大值和最小值(可能的最大尺寸)并保持比率。
答案 0 :(得分:283)
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public static void Test()
{
using (var image = Image.FromFile(@"c:\logo.png"))
using (var newImage = ScaleImage(image, 300, 400))
{
newImage.Save(@"c:\test.png", ImageFormat.Png);
}
}
public static Image ScaleImage(Image image, int maxWidth, int maxHeight)
{
var ratioX = (double)maxWidth / image.Width;
var ratioY = (double)maxHeight / image.Height;
var ratio = Math.Min(ratioX, ratioY);
var newWidth = (int)(image.Width * ratio);
var newHeight = (int)(image.Height * ratio);
var newImage = new Bitmap(newWidth, newHeight);
using (var graphics = Graphics.FromImage(newImage))
graphics.DrawImage(image, 0, 0, newWidth, newHeight);
return newImage;
}
答案 1 :(得分:5)
工作解决方案:
用于调整尺寸低于100Kb
的图像WriteableBitmap bitmap = new WriteableBitmap(140,140);
bitmap.SetSource(dlg.File.OpenRead());
image1.Source = bitmap;
Image img = new Image();
img.Source = bitmap;
WriteableBitmap i;
do
{
ScaleTransform st = new ScaleTransform();
st.ScaleX = 0.3;
st.ScaleY = 0.3;
i = new WriteableBitmap(img, st);
img.Source = i;
} while (i.Pixels.Length / 1024 > 100);
的更多参考资料
答案 2 :(得分:5)
更长的解决方案,但考虑到以下情况:
图像是否高于边界框
private Image ResizePhoto(FileInfo sourceImage, int desiredWidth, int desiredHeight)
{
//throw error if bouning box is to small
if (desiredWidth < 4 || desiredHeight < 4)
throw new InvalidOperationException("Bounding Box of Resize Photo must be larger than 4X4 pixels.");
var original = Bitmap.FromFile(sourceImage.FullName);
//store image widths in variable for easier use
var oW = (decimal)original.Width;
var oH = (decimal)original.Height;
var dW = (decimal)desiredWidth;
var dH = (decimal)desiredHeight;
//check if image already fits
if (oW < dW && oH < dH)
return original; //image fits in bounding box, keep size (center with css) If we made it bigger it would stretch the image resulting in loss of quality.
//check for double squares
if (oW == oH && dW == dH)
{
//image and bounding box are square, no need to calculate aspects, just downsize it with the bounding box
Bitmap square = new Bitmap(original, (int)dW, (int)dH);
original.Dispose();
return square;
}
//check original image is square
if (oW == oH)
{
//image is square, bounding box isn't. Get smallest side of bounding box and resize to a square of that center the image vertically and horizontally with Css there will be space on one side.
int smallSide = (int)Math.Min(dW, dH);
Bitmap square = new Bitmap(original, smallSide, smallSide);
original.Dispose();
return square;
}
//not dealing with squares, figure out resizing within aspect ratios
if (oW > dW && oH > dH) //image is wider and taller than bounding box
{
var r = Math.Min(dW, dH) / Math.Min(oW, oH); //two dimensions so figure out which bounding box dimension is the smallest and which original image dimension is the smallest, already know original image is larger than bounding box
var nH = oH * r; //will downscale the original image by an aspect ratio to fit in the bounding box at the maximum size within aspect ratio.
var nW = oW * r;
var resized = new Bitmap(original, (int)nW, (int)nH);
original.Dispose();
return resized;
}
else
{
if (oW > dW) //image is wider than bounding box
{
var r = dW / oW; //one dimension (width) so calculate the aspect ratio between the bounding box width and original image width
var nW = oW * r; //downscale image by r to fit in the bounding box...
var nH = oH * r;
var resized = new Bitmap(original, (int)nW, (int)nH);
original.Dispose();
return resized;
}
else
{
//original image is taller than bounding box
var r = dH / oH;
var nH = oH * r;
var nW = oW * r;
var resized = new Bitmap(original, (int)nW, (int)nH);
original.Dispose();
return resized;
}
}
}