经过深思熟虑后,我发现了一些将BufferedImage
转换为SWT图像的代码(暂不阅读它):
public static ImageData convertToSWT(BufferedImage bufferedImage) {
if (bufferedImage.getColorModel() instanceof DirectColorModel) {
DirectColorModel colorModel = (DirectColorModel) bufferedImage.getColorModel();
PaletteData palette = new PaletteData(
colorModel.getRedMask(),
colorModel.getGreenMask(),
colorModel.getBlueMask()
);
ImageData data = new ImageData(
bufferedImage.getWidth(),
bufferedImage.getHeight(), colorModel.getPixelSize(),
palette
);
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[3];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x, y, pixelArray);
int pixel = palette.getPixel(
new RGB(pixelArray[0], pixelArray[1], pixelArray[2])
);
data.setPixel(x, y, pixel);
}
}
return data;
} else if (bufferedImage.getColorModel() instanceof IndexColorModel) {
IndexColorModel colorModel = (IndexColorModel) bufferedImage.getColorModel();
int size = colorModel.getMapSize();
byte[] reds = new byte[size];
byte[] greens = new byte[size];
byte[] blues = new byte[size];
colorModel.getReds(reds);
colorModel.getGreens(greens);
colorModel.getBlues(blues);
RGB[] rgbs = new RGB[size];
for (int i = 0; i < rgbs.length; i++) {
rgbs[i] = new RGB(reds[i] & 0xFF, greens[i] & 0xFF, blues[i] & 0xFF);
}
PaletteData palette = new PaletteData(rgbs);
ImageData data = new ImageData(
bufferedImage.getWidth(),
bufferedImage.getHeight(),
colorModel.getPixelSize(),
palette
);
data.transparentPixel = colorModel.getTransparentPixel();
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[1];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x, y, pixelArray);
data.setPixel(x, y, pixelArray[0]);
}
}
return data;
}
return null;
}
(在此处找到:http://www.java2s.com/Code/Java/SWT-JFace-Eclipse/ConvertsabufferedimagetoSWTImageData.htm)。
我已经测试过了,它运行得很好。问题是我不理解它(我最好的猜测是它使用两者的原始数据接口来进行传输)。在我看来,一个更简单的解决方案是将BufferedImage
写到ByteArrayOutputStream
,然后将其读回到带有ByteArrayInputStream
的SWT图像中。这个解决方案有什么问题吗?速度怎么样?
这种转换是必要的,因为所有图像大小调整库都用于AWT,但我用SWT显示图像。
谢谢!
答案 0 :(得分:7)
这是一个更完整的版本...问题中贴出的版本对我不起作用。
/**
* snippet 156: convert between SWT Image and AWT BufferedImage.
* <p>
* For a list of all SWT example snippets see
* http://www.eclipse.org/swt/snippets/
*/
public static ImageData convertToSWT(BufferedImage bufferedImage) {
if (bufferedImage.getColorModel() instanceof DirectColorModel) {
/*
DirectColorModel colorModel = (DirectColorModel)bufferedImage.getColorModel();
PaletteData palette = new PaletteData(
colorModel.getRedMask(),
colorModel.getGreenMask(),
colorModel.getBlueMask());
ImageData data = new ImageData(bufferedImage.getWidth(), bufferedImage.getHeight(),
colorModel.getPixelSize(), palette);
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[3];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x, y, pixelArray);
int pixel = palette.getPixel(new RGB(pixelArray[0], pixelArray[1], pixelArray[2]));
data.setPixel(x, y, pixel);
}
}
*/
DirectColorModel colorModel = (DirectColorModel)bufferedImage.getColorModel();
PaletteData palette = new PaletteData(
colorModel.getRedMask(),
colorModel.getGreenMask(),
colorModel.getBlueMask());
ImageData data = new ImageData(bufferedImage.getWidth(), bufferedImage.getHeight(),
colorModel.getPixelSize(), palette);
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
int rgb = bufferedImage.getRGB(x, y);
int pixel = palette.getPixel(new RGB((rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF, rgb & 0xFF));
data.setPixel(x, y, pixel);
if (colorModel.hasAlpha()) {
data.setAlpha(x, y, (rgb >> 24) & 0xFF);
}
}
}
return data;
}
else if (bufferedImage.getColorModel() instanceof IndexColorModel) {
IndexColorModel colorModel = (IndexColorModel)bufferedImage.getColorModel();
int size = colorModel.getMapSize();
byte[] reds = new byte[size];
byte[] greens = new byte[size];
byte[] blues = new byte[size];
colorModel.getReds(reds);
colorModel.getGreens(greens);
colorModel.getBlues(blues);
RGB[] rgbs = new RGB[size];
for (int i = 0; i < rgbs.length; i++) {
rgbs[i] = new RGB(reds[i] & 0xFF, greens[i] & 0xFF, blues[i] & 0xFF);
}
PaletteData palette = new PaletteData(rgbs);
ImageData data = new ImageData(bufferedImage.getWidth(), bufferedImage.getHeight(),
colorModel.getPixelSize(), palette);
data.transparentPixel = colorModel.getTransparentPixel();
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[1];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x, y, pixelArray);
data.setPixel(x, y, pixelArray[0]);
}
}
return data;
}
else if (bufferedImage.getColorModel() instanceof ComponentColorModel) {
ComponentColorModel colorModel = (ComponentColorModel)bufferedImage.getColorModel();
//ASSUMES: 3 BYTE BGR IMAGE TYPE
PaletteData palette = new PaletteData(0x0000FF, 0x00FF00,0xFF0000);
ImageData data = new ImageData(bufferedImage.getWidth(), bufferedImage.getHeight(),
colorModel.getPixelSize(), palette);
//This is valid because we are using a 3-byte Data model with no transparent pixels
data.transparentPixel = -1;
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[3];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x, y, pixelArray);
int pixel = palette.getPixel(new RGB(pixelArray[0], pixelArray[1], pixelArray[2]));
data.setPixel(x, y, pixel);
}
}
return data;
}
return null;
}
答案 1 :(得分:6)
代码的复杂性主要是由于BufferedImage
的两种可能的颜色模型。我不认为你可以在这方面有所改进。首先,使用中间Stream
将需要两个图像系统具有通用格式,而Stream
的转换肯定会比当前代码慢。 / p>