我有一个我要绑定到lua的类。减少的代码可能是:
class CSprite2D{
void setPosition(glm::ivec2 val) { m_position = val; }
void setPosition(int posX, int posY) { m_position.x = posX; m_position.y = posY; }
static void exposeAPI(lua_State* L,const unsigned char* data)
{
assert(L);
luabind::module(L)[
luabind::class_<CSprite2D>("CSprite2D")
.def("setPosition",(void(*)(int,int))&CSprite2D::setPosition)
];
}
当我尝试编译时,编译器抛出错误:
Error 1 error C2440: 'type cast' : cannot convert from 'overloaded-function' to 'void (__cdecl *)(int,int)' c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
Error 2 error C2780: 'luabind::class_<T> &luabind::class_<T>::def(luabind::detail::operator_<Derived>)' : expects 1 arguments - 2 provided c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
Error 3 error C2784: 'luabind::class_<T> &luabind::class_<T>::def(luabind::detail::operator_<Derived>,const Policies &)' : could not deduce template argument for 'luabind::detail::operator_<Derived>' from 'const char [12]' c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
Error 4 error C2784: 'luabind::class_<T> &luabind::class_<T>::def(luabind::constructor<A0,A1,A2,A3,A4,A5,A6,A7,A8,A9>,const Policies &)' : could not deduce template argument for 'luabind::constructor<A0,A1,A2,A3,A4,A5,A6,A7,A8,A9>' from 'const char [12]' c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
Error 5 error C2780: 'luabind::class_<T> &luabind::class_<T>::def(luabind::constructor<A0,A1,A2,A3,A4,A5,A6,A7,A8,A9>)' : expects 1 arguments - 2 provided c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
Error 6 error C2780: 'luabind::class_<T> &luabind::class_<T>::def(const char *,F,Default,const Policies &)' : expects 4 arguments - 2 provided c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
Error 7 error C2780: 'luabind::class_<T> &luabind::class_<T>::def(const char *,F,DefaultOrPolicies)' : expects 3 arguments - 2 provided c:\directo\gameprojects2008\zeleste2d\src\graphics\gpx\sprite2d.cpp 74
我知道问题的原因是luabind无法推断出最佳的重载函数,但reading the luabind documentation我正在luabind中正确定义函数。
有什么想法吗?
提前致谢
答案 0 :(得分:5)
您正在将函数转换为错误的类型,您需要强制转换为指向成员的函数。
尝试:
.def("setPosition", (void (CSprite2D::*)(int, int))&CSprite2D::setPosition)