消息发送到应该存在的对象上的deallocated实例

时间:2011-06-27 11:59:29

标签: iphone objective-c cocoa-touch

[CFString isEqualToString:]: message sent to deallocated instance

这是我得到的错误。我有一个View控制器,其属性是NSMutableArray,它包含一些Player对象。

然后我有一个切换到另一个视图的方法,我可以在其中添加和删除玩家。当我加载下一个视图时,我将指向第一个视图的指针传递给第二个视图。然后我使用[previousView.playerList addObject:p];更新了数组,其中p是新创建的玩家对象。

当我尝试在第二个视图的表格视图中显示玩家列表时,会出现错误。当我尝试访问[previousView.playerlist objectAtIndex:[indexPath row]];时,我收到上述错误。

这是代码:

这是在第一个视图中,它加载第二个视图并将其自身传递给第二个视图的属性。

- (IBAction) addPlayerButton:(id)sender {
    [self retain];
    PlayerListViewController *playerListViewController = [[PlayerListViewController alloc] init];
    playerListViewController.previousView = self;
    [UIView transitionFromView:self.view toView:playerListViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil];
}

这是我初始化播放器并将其添加到阵列的地方。

- (IBAction)addPlayer:(id)sender {
    Player *p = [[[Player alloc] initWithPlayerName:playerNameField.text withOrder:[previousView.playerList count] withDelegate:previousView] retain];
    [previousView.playerList addObject:p];
    [playerNameField resignFirstResponder];
    [playerTableView reloadData];
}

这是我收到错误的地方

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *cellIdentifier = @"MyCell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
    }
    Player* p = [previousView.playerList objectAtIndex:[indexPath row]];
    [cell.textLabel setText:[p playerName]];
    cell.accessoryType = UITableViewCellAccessoryCheckmark;

    return cell;
}

我在设置单元格文本的行上收到错误。 [cell.textLabel setText:[p playerName]];

有谁知道我搞砸了?如果需要,我会发布更多代码。

我将Player.m修剪为仅包含Synthesis和Initalization,因为其余的是很多代码,这与这个错误没有关系,因为它没有被调用。

Player.h

@protocol playerProtocol <NSObject>

@optional
- (void) playerDied:(id)playerObject;
- (void) playerWasAdded:(id)playerObject;
- (void) playerLifeDidChange:(id)playerObject;
@end

@interface Player : NSObject {
    id <playerProtocol> delegate;
}
@property (nonatomic,retain) NSString *playerName;
@property (nonatomic, readwrite) int playerLife;
@property (nonatomic, readwrite) int playerPoison;
@property (nonatomic, readwrite) int order;
@property (nonatomic, readwrite) Boolean invincible;
@property (nonatomic, assign) id <playerProtocol>delegate;
@property (nonatomic, retain) UIView *viewPane;
@property (nonatomic) Boolean shown;
@property (nonatomic, readwrite) int minusButton;
@property (nonatomic, readwrite) int plusButton;
@property (nonatomic, retain) UIImageView *readout;
@property (nonatomic, retain) NSArray *playerLifeNumerals;


- (id) initWithPlayerName:(NSString *)playersName withOrder:(int)Order withDelegate:(id)d;
- (void) setPlayerLife:(int)pplayerLife;
- (void) setPlayerPoison:(int)pplayerPoison;
- (NSArray *) getLifeNumeralsFromPlayer:(Player *)playerObject;

@end

Player.m

@implementation Player

@synthesize playerLife, playerName, playerPoison, order, delegate, invincible, viewPane, readout, shown, minusButton, plusButton, playerLifeNumerals;

#pragma mark - Custom Initalizer

- (id) initWithPlayerName:(NSString *)playersName withOrder:(int)Order withDelegate:(id)d {

    [super init];
    delegate = d;
    playerLife = 20;
    playerPoison = 0;
    order = Order;
    playerName = playersName;
    invincible = NO;
    [delegate playerWasAdded:self];
    viewPane = nil;
    readout = nil;
    shown = NO;
    return self;
}

这里也是数组声明@property (nonatomic, retain) NSMutableArray *playerList;

1 个答案:

答案 0 :(得分:1)

在:

- (id) initWithPlayerName:(NSString *)playersName withOrder:(int)Order withDelegate:(id)d {

    [super init];
    delegate = d;
    playerLife = 20;
    playerPoison = 0;
    order = Order;
    playerName = playersName;
    invincible = NO;
    [delegate playerWasAdded:self];
    viewPane = nil;
    readout = nil;
    shown = NO;
    return self;
}

您没有保留playerName。请注意,虽然您已将playerName属性声明为retain(而且应该为copy),但您未在-initWith…中使用属性设置器。相反,您将直接访问支持实例变量。由于您直接将playersName分配给实例变量,因此您需要手动发送-retain(或者,更好的是-copy)。

检查您是否需要在其他声明的属性中使用此属性。另外,你应该遵循这个习语:

self = [super init];
if (self) { … }
return self;

在您的初始化程序中。

编辑:由于您在多个地方泄漏,因此您需要仔细检查有关内存管理实践的代码。例如,在:

- (IBAction) addPlayerButton:(id)sender {
    [self retain];
    PlayerListViewController *playerListViewController = [[PlayerListViewController alloc] init];
    playerListViewController.previousView = self;
    [UIView transitionFromView:self.view toView:playerListViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil];
}

[self retain]的目的是什么,是否有平衡释放?

另一个例子:in:

Player *p = [[[Player alloc] initWithPlayerName:playerNameField.text withOrder:[previousView.playerList count] withDelegate:previousView] retain];
[previousView.playerList addObject:p];

您从+alloc获得+1所有权,从+1获得另一个-retain,并且该数组还拥有p,因此另有+1。您应该将-retain替换为-autorelease,以平衡您获得该对象所有权的次数。