我试图创建一个游戏画面。它会创建一个新图层并将其放在当前游戏图层的顶部,并有一个菜单可以让你回家。但是,在我暂停所有操作后,菜单没有响应,这有什么办法吗?谢谢!
//Pause all actions
[[CCDirector sharedDirector] pause];
//Create new black layer
CCLayerColor *gameover = [CCLayerColor layerWithColor:ccc4(0, 0, 0, 75)];
[self addChild:gameover z:1];
//add menu
CCMenuItemFont *item1 = [CCMenuItemFont itemFromString:@"Continue" target:self selector:@selector(goToMainMenu)];
CCMenu *menu = [CCMenu menuWithItems:item1, nil];
[gameover addChild:menu z:110];
编辑:我正在尝试在顶部创建一个透明层
答案 0 :(得分:2)
暂停共享导演暂停所有内容......我昨天刚问过这个问题:
Is there anyway to have a the menu work even when I pause the game?
你可以做那个人所做的事情以及我发现的另一种方法,它只会使你所有的预定选择器失效(即[self unschedule:@selector(gameLogicLoop:)];
)
然后,您可以在完成单击菜单([self schedule:@selector(gameLogicLoop:)];
)后重新安排这些内容。
答案 1 :(得分:1)
我把所有内容都包装在一个BOOL中,它对我来说很好。
BOOL paused;
-(void)goToMainMenu
{
if (paused == YES)
{
[[CCDirector sharedDirector] replaceScene:[MainMenu scene]];
}
}
-(void)gameOver
{
paused = YES;
[[CCDirector sharedDirector] pause]];
}
-(id) init
{
if((self=[super init]))
{
paused = NO;
[self gameOver];
}
return self;
}
编辑:
为什么要将CCMenu添加到CCLayerColor?只需将其添加到CCLayer即可。
[self addChild:menu];
希望这有帮助!
答案 2 :(得分:1)
-(void)MenuStatus:(BOOL)_enable Node:(id)_node
{
for (id result in ((CCNode *)_node).children) {
if ([result isKindOfClass:[CCMenu class]]) {
for (id result1 in ((CCMenu *)result).children) {
if ([result1 isKindOfClass:[CCMenuItem class]]) {
((CCMenuItem *)result1).isEnabled = _enable;
}
}
}
else
[self MenuStatus:_enable Node:result];
}
}
然后像
一样打电话[self MenuStatus:YES Node:self]; //YES to Enable or NO to Disable the layer specified
答案 3 :(得分:0)
CCSprite *background = [CCSprite spriteWithFile:@"background3.png"];
//[background initWithFile:@"background3.png"];
[background setPosition:ccp(screenSize.width/2, screenSize.height/2)];
[self addChild:background z:1];
[background setOpacity:420];
要使其成为FadeIn,这应该有效:
CCLayerColor _shadowLayer = [CCLayerColor layerWithColor: ccc4(0,0,0, 0)];
[_shadowLayer setContentSize: CGSizeMake(_winSize.width, _winSize.height)];
_shadowLayer.anchorPoint = ccp(0.0f, 0.0f);
_shadowLayer.position = ccp(0, 0);
[self addChild: _shadowLayer];
[_shadowLayer runAction: [CCFadeTo actionWithDuration:1.5f opacity:100]];
答案 4 :(得分:0)
您还可以通过以下方法获得所需内容
-(void) pause:(ccTime)dt
{
NSLog(@"Pausing");
CCDirector *director = [CCDirector sharedDirector];
self.pausedTargets = [director.actionManager pauseAllRunningActions];
}
-(void) resume:(ccTime)dt
{
NSLog(@"Resuming");
CCDirector *director = [CCDirector sharedDirector];
[director.actionManager resumeTargets:self.pausedTargets];
}