我的菜单屏幕上有一个播放按钮,但是它可以检测到整个矩形区域中的触摸,而不仅仅是圆形。是否可以在xcode中将可点击范围更改为圆形?
或者我将不得不在初始化或函数内以编程方式进行操作吗?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {}
答案 0 :(得分:0)
只需以编程方式将其添加到GameScene。
var playButton: SKSpriteNode!
override func didMove(to view: SKView) {
playButton = SKSpriteNode(imageNamed: "playButton")
playButton.name = "playButton"
playButton.position = CGPoint(x: self.frame.midX , y: self.frame.midY)
playButton.zPosition = 0
playButton.alpha = 1
addChild(playButton)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
let pos = touch.location(in: self)
let node = self.atPoint(pos)
if node.name == "playButton"{
//Do Something
}
}