2D白色网格未显示在背景上方

时间:2020-11-11 17:43:59

标签: c++ opengl glut opengl-compat

我正在尝试在紫色背景上创建2D空心网格;但是,每当我创建网格时显示的是一个白色窗口。

我使用GL_Lines创建了2D网格,因为我只希望边框为白色,而不是网格内部,这是不会发生的。

#include <stdio.h>
#include <stdlib.h>
#include <ctime>
#include <cmath>
#include <string.h>
#include<GL/glut.h>


int gridX = 1000;
int gridY = 600;
void drawGrid();
void drawUnit(int, int);



void drawGrid() {

 for (int x = 0; x < gridX; x++) {
    for (int y = 0; y < gridY; y++) {
        drawUnit(x, y);
    }
 }
}

void drawUnit(int x, int y) {

    glLineWidth(1.0);
    glColor3f(1.0,1.0,1.0);
    glBegin(GL_LINE);//(x,y)(x+1,y)(x+1,y+1)(x,y+1)
      glVertex2f(x,y);
      glVertex2f(x+1, y);
      glVertex2f(x + 1, y);
      glVertex2f(x+1, y+1);
      glVertex2f(x + 1, y + 1);
      glVertex2f(x, y+1);
      glVertex2f(x, y + 1);
      glVertex2f(x, y);
    glEnd();
}
void Display() {
    glClear(GL_COLOR_BUFFER_BIT);
    drawGrid();
    glFlush();
}


 void main(int argc, char** argr) {
    glutInit(&argc, argr);
    glutInitWindowSize(gridX, gridY);
    drawGrid();
    glutCreateWindow("OpenGL - 2D Template");
    glutDisplayFunc(Display);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glClearColor(120.0f / 255.0f, 92.0f / 255.0f, 166.0f / 255.0f, 0.0f);
    gluOrtho2D(0.0, gridX, 0.0, gridY);

    glutMainLoop();
   }

1 个答案:

答案 0 :(得分:1)

GL_LINE不是OpenGL基本类型。但是GL_LINES是行基本类型(请参见Line primitives):

glBegin(GL_LINE);

glBegin(GL_LINES);

GL_LINE是多边形栅格化模式(请参见glPolygonMode)。


网格中的一个单元格只有1个像素。这导致整个屏幕以白色填充。使用不同的大小的单元格。例如:

void drawGrid()
{
    int size = 10;
    for (int x = 0; x < gridX; x += 10)
    {
        for (int y = 0; y < gridY; y += 10)
        {
            drawUnit(x, y, size);
        }
    }
}

void drawUnit(int x, int y, int size)
{
    glLineWidth(1.0);
    glColor3f(1.0,1.0,1.0);
    glBegin(GL_LINES);
      glVertex2f(x,y);
      glVertex2f(x+size, y);
      glVertex2f(x + size, y);
      glVertex2f(x+size, y+size);
      glVertex2f(x + size, y + size);
      glVertex2f(x, y+size);
      glVertex2f(x, y + size);
      glVertex2f(x, y);
    glEnd();
}