如何更改整个控制台的背景颜色?我试过了SetConsoleTextAttribute
,它只会改变新文本的背景颜色。
我有效地希望整个控制台在出现严重错误时变为红色。
感谢所有试图提供帮助的人。
答案 0 :(得分:4)
我认为FillConsoleOutputAttribute
功能可以满足您的需求。将其设置为控制台的起始坐标,并将nLength
设置为控制台中的字符数(width * length
)。
BOOL WINAPI FillConsoleOutputAttribute(
__in HANDLE hConsoleOutput,
__in WORD wAttribute,
__in DWORD nLength,
__in COORD dwWriteCoord,
__out LPDWORD lpNumberOfAttrsWritten
);
答案 1 :(得分:2)
尝试类似:
system("color c2");
答案 2 :(得分:2)
我知道这是一个老问题,但这段代码怎么样:
#include <windows.h>
#include <iostream>
VOID WINAPI SetConsoleColors(WORD attribs);
int main() {
SetConsoleColors(BACKGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY);
std::cout << "Hello, world!" << std::endl;
std::cin.get();
return 0;
}
VOID WINAPI SetConsoleColors(WORD attribs) {
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFOEX cbi;
cbi.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
GetConsoleScreenBufferInfoEx(hOutput, &cbi);
cbi.wAttributes = attribs;
SetConsoleScreenBufferInfoEx(hOutput, &cbi);
}
据我所知,此代码应适用于Windows Vista及更高版本。顺便说一下,这段代码基于这篇文章(主要是文章的来源):http://cecilsunkure.blogspot.fi/2011/12/windows-console-game-set-custom-color.html
答案 3 :(得分:0)
这对我有用。它通过一次更改每个控制台字符单元格来更改背景颜色,而不会弄乱已显示文本的前景色。您需要获得控制台输出缓冲区的句柄,我相信这是GetStdHandle()。
DWORD written = 0;
COORD writeCoord = {0};
WORD attribute;
for (int y = 0; y < consoleBufferLength; y++) // rows
{
for (int x = 0; x < consoleBufferWidth; x++) // columns
{
writeCoord.X = x; writeCoord.Y = y;
ReadConsoleOutputAttribute(consoleOutputHandle, &attribute, 1, writeCoord, &written);
attribute &= 0xFF0F; // zero the background color
attribute |= 12 << 4; // change the background color to red
FillConsoleOutputAttribute(consoleOutputHandle, attribute, 1, writeCoord, &written);
}
}
答案 4 :(得分:0)
可以使用SetConsoleScreenBufferInfoEx将整个背景设置为所需的颜色。下面的代码不应该混淆以前的控制台输出,特别是如果它使用颜色:
#include "Windows.h"
void FlashConsoleBackgroundColor(int cntFlashes, int flashInterval_ms, COLORREF color)
{
CONSOLE_SCREEN_BUFFER_INFOEX sbInfoEx;
sbInfoEx.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
HANDLE consoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
COLORREF storedBG = sbInfoEx.ColorTable[0];
for (int i = 0; i < cntFlashes; ++i)
{
//-- set BG color
Sleep(flashInterval_ms);
sbInfoEx.ColorTable[0] = color;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
//-- restore previous color
Sleep(flashInterval_ms);
sbInfoEx.ColorTable[0] = storedBG;
SetConsoleScreenBufferInfoEx(consoleOut, &sbInfoEx);
}
}
int main()
{
printf("Flashing console BG: RED");
FlashConsoleBackgroundColor(20, 50, RGB(255, 0, 0));
printf("\rFlashing console BG: ORANGE\n");
FlashConsoleBackgroundColor(10, 100, RGB(255, 105, 0));
return 0;
}
答案 5 :(得分:0)
我在这里有一个肮脏的方式,但是给出了您真正想要的。
#include <windows.h>
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole,30);
system("CLS");
答案 6 :(得分:0)
HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(out, 0x9 | 0x70);
// text color from 0x1-0x9
// text background color from 0x10-0x90
system("color d1");
/*
Sets the default console foreground and background colors
COLOR [attr]
attr Specifies color attribute of console output
Color attributes are specified by TWO hex digits -- the first
corresponds to the background; the second the foreground. Each digit
can be any of the following values:
0 = Black 8 = Gray
1 = Blue 9 = Light Blue
2 = Green A = Light Green
3 = Aqua B = Light Aqua
4 = Red C = Light Red
5 = Purple D = Light Purple
6 = Yellow E = Light Yellow
7 = White F = Bright White
If no argument is given, this command restores the color to what it was
when CMD.EXE started. This value either comes from the current console
window, the /T command line switch or from the DefaultColor registry
value.
The COLOR command sets ERRORLEVEL to 1 if an attempt is made to execute
the COLOR command with a foreground and background color that are the
same.
/*