我正在寻找一个视图鳍状肢的动画。
我如何进行动画制作,以便在按下按钮时视图基本上会回到正面。其中一侧有地图视图,另一侧有列表视图。
我有上述工作,除了动画。有人可以帮助或解释Android动画给我
编辑添加到这里
这里有一些旋转动画的代码,我怎么能在xml
中实现这个public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
答案 0 :(得分:0)
这取决于你想要做什么,但你可以在转换示例中查找wiEngine for Android SDK ...看一下代码,认为文档是中文的,你可以简单地阅读代码。
另请查看Chet Haase博客的一些提示,http://graphics-geek.blogspot.com/他有很多与动画相关的内容。使用方法objectToAnimate.rotateYBy(360).setDuration(250f)定位API级别12,只需一行代码