我有一个基类,我在其中放了一个抽象函数。现在我继承了它并在我的派生类中声明了该函数。但Visual Studio仍然不会编译我的代码并坚持派生类是抽象的。我甚至复制并粘贴了基类中的声明,只是删除了virtual
和=0
,但仍然出现错误。我已经明确限定了所有参数并从全局范围返回值。有什么建议吗?
#include "OS/Windows/Windows.h"
#ifdef _DEBUG
#define D3D_DEBUG_INFO
#define D3DCALL(a) Wide::Render::CheckResult(a, #a)
#else
#define D3DCALL(a) a
#endif
#define D3DXFX_LARGEADDRESS_HANDLE
extern "C" {
Wide::Render::Render* CreateRender(Wide::OSystem::Windows::WindowsOS* ptr);
}
namespace Wide {
namespace Render {
class D3D9Render : public Wide::Render::Render {
friend Render* ::CreateRender(Wide::OSystem::Windows::WindowsOS*);
D3D9Render(Wide::OSystem::Windows::WindowsOS* os);
Wide::Colour ScreenBackground;
public:
Wide::Colour GetScreenBackground();
Render* SetScreenBackground(Wide::Colour);
void RenderFrame();
int GetFramesPerSecond();
std::shared_ptr<Wide::Render::Font> GetDefaultFont();
std::shared_ptr<Wide::Render::Font> CreateFont(
string name,
int weight,
int width,
int height,
bool italic
);
};
}
}
Windows标题包含Render标题,其相关摘录发布在下面:
namespace Wide {
namespace Render {
struct Font;
struct Label {
virtual ::Wide::string Text() = 0;
virtual Label* Text(::Wide::string) = 0;
virtual std::shared_ptr<::Wide::Render::Font> Font() = 0;
virtual Label* Font(std::shared_ptr<::Wide::Render::Font>) = 0;
virtual Label* Position(::Wide::Rectangle) = 0;
virtual ::Wide::Rectangle Position() = 0;
virtual ::Wide::Colour Colour() = 0;
virtual Label* Colour(::Wide::Colour) = 0;
virtual ~Label() {}
};
struct Font {
virtual ::Wide::string Name() const = 0;
virtual bool Italic() const = 0;
virtual int Weight() const = 0;
virtual int Width() const = 0;
virtual int Height() const = 0;
virtual std::unique_ptr<::Wide::Render::Label> CreateLabel() = 0;
virtual ~Font() {}
};
struct Texture;
struct Sprite {
virtual std::shared_ptr<::Wide::Render::Texture> Texture() = 0;
virtual Sprite* Texture(std::shared_ptr<::Wide::Render::Texture>) = 0;
virtual Sprite* Position(::Wide::Rectangle) = 0;
virtual ::Wide::Rectangle Position() = 0;
virtual ::Wide::Colour Colour() = 0;
virtual Sprite* Colour(::Wide::Colour) = 0;
virtual float Depth() = 0;
virtual Sprite* Depth(float) = 0;
virtual ~Sprite() {}
};
struct Texture {
virtual ::Wide::Point Size() = 0;
virtual ::Wide::string Filepath() = 0;
virtual std::unique_ptr<Sprite> CreateSprite() = 0;
virtual ~Texture() {}
};
struct Render {
virtual ::Wide::Colour GetScreenBackground() = 0;
virtual Render* SetScreenBackground(::Wide::Colour) = 0;
virtual void RenderFrame() = 0;
virtual int GetFramesPerSecond() = 0;
virtual std::shared_ptr<Wide::Render::Font> GetDefaultFont() = 0;
virtual std::shared_ptr<Wide::Render::Font> CreateFont(
string name,
int weight,
int width,
int height,
bool italic
) = 0;
virtual ~Render() {}
};
}
}
编辑:错误非常明确。
d:\backups\code\projects\ngin4\d3d9render\d3d9render.cpp(9): error C2259: 'Wide::Render::D3D9Render' : cannot instantiate abstract class
due to following members:
'std::tr1::shared_ptr<_Ty> Wide::Render::Render::CreateFont(Wide::string,int,int,int,bool)' : is abstract
with
[
_Ty=Wide::Render::Font
]
d:\backups\code\projects\ngin4\ngin4\render.h(107) : see declaration of 'Wide::Render::Render::CreateFont'
答案 0 :(得分:3)
windows.h将CreateFont定义为CreateFontW(以及类似方式的许多其他标识符),导致一些包含顺序出现许多令人惊讶的编译错误:
#define CreateFont CreateFontW
常见的解决方法(假设您不需要调用此GDI函数)是在包含windows.h之后取消定义符号,或者完全避免使用此类Win32 API的名称。
#undef CreateFont