如何在JavaScript中重置井字游戏板?我尝试通过单击按钮来调用intializeBoardView(),但是它在我不需要的旧木板旁边创建了第二个木板。我还尝试过从DOM中删除该元素,然后调用intializeBoardView()。这似乎有效,但是它也删除了我想要保留的分数。谁能解释为什么?我什至没有从html中删除得分div?!
HTML:
<button id="btn">Reset</button>
JavaScript:
class TicTacToe {
constructor() {
}
initializeBoardView() {
const div = document.getElementById('game')
const boardSize = gridSize * cellSize
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
svg.setAttribute('width', boardSize + (margin * 2))
svg.setAttribute('height', boardSize + (margin * 2))
div.appendChild(svg)
const board = document.createElementNS('http://www.w3.org/2000/svg', 'g')
board.setAttribute('transform', 'translate(' + margin + ',' + margin + ')')
svg.appendChild(board)
const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect')
rect.setAttribute('width', boardSize)
rect.setAttribute('height', boardSize)
rect.setAttribute('fill', 'white')
board.appendChild(rect)
for (let i = 1; i < gridSize; i++) {
let line1 = createSVGLine([cellSize * i, 0], [cellSize * i, boardSize])
let line2 = createSVGLine([0, cellSize * i], [boardSize, cellSize * i])
line1.setAttribute('class', 'grid')
board.appendChild(line1)
line2.setAttribute('class', 'grid')
board.appendChild(line2)
}
return board
}
}
let myGame = new TicTacToe()
let restartBtn = document.getElementById("btn")
restartBtn.addEventListener("click", () => {
let svgEl = document.querySelector("svg")
svgEl.remove()
myGame = new TicTacToe()
});
答案 0 :(得分:1)
const gridSize = 3;
const cellSize = 100;
const margin = 30;
let xScore = 0;
let oScore = 0;
// Helper function for creating a straight line in SVG, given its coordinates.
function createSVGLine([x1, y1], [x2, y2]) {
const line = document.createElementNS('http://www.w3.org/2000/svg', 'line');
line.setAttribute('x1', x1);
line.setAttribute('y1', y1);
line.setAttribute('x2', x2);
line.setAttribute('y2', y2);
return line;
}
// Helper function to create a cross symbol from 2 SVG lines, given its intended size. The cross is centered on [0, 0].
function createSVGCross(size) {
const g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
const line1 = createSVGLine([-size, -size], [size, size]);
const line2 = createSVGLine([-size, size], [size, -size]);
g.appendChild(line1);
g.appendChild(line2);
return g;
}
class TicTacToe {
constructor() {
this.init();
}
init() {
// 2-dimensional array to store the ID of the player whose symbol is in each grid cell. Initially all are null.
this.boardState = new Array(gridSize)
.fill(null)
.map((column) => new Array(gridSize).fill(null));
// Which player's turn it is. 1 = cross, 2 = circle.
this.turn = 1;
this.gameOver = false;
this.filledSquares = 0;
this.boardView = this.initializeBoardView();
this.displayMessage('X Turn');
this.displayXScore();
this.displayOScore();
}
// Set up the basic SVG for the board, including the grid lines.
initializeBoardView() {
const div = document.getElementById('game');
div.textContent = '';
const boardSize = gridSize * cellSize;
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttribute('width', boardSize + margin * 2);
svg.setAttribute('height', boardSize + margin * 2);
div.appendChild(svg);
const board = document.createElementNS('http://www.w3.org/2000/svg', 'g');
board.setAttribute('transform', 'translate(' + margin + ',' + margin + ')');
svg.appendChild(board);
const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
rect.setAttribute('width', boardSize);
rect.setAttribute('height', boardSize);
rect.setAttribute('fill', 'white');
board.appendChild(rect);
for (let i = 1; i < gridSize; i++) {
let line1 = createSVGLine([cellSize * i, 0], [cellSize * i, boardSize]);
let line2 = createSVGLine([0, cellSize * i], [boardSize, cellSize * i]);
line1.setAttribute('class', 'grid');
board.appendChild(line1);
line2.setAttribute('class', 'grid');
board.appendChild(line2);
}
board.addEventListener('click', (event) => {
this.handleTurn(event);
});
return board;
}
// Core game logic: deal with a click on the square [gridX, gridY].
handleTurn(event) {
// Figure out which grid square was clicked on in this turn, and then handle that turn.
const gridX = Math.floor((event.pageX - margin) / cellSize);
const gridY = Math.floor((event.pageY - margin) / cellSize);
// If the game is already over, or this square already contains a symbol, do nothing.
if (this.gameOver || this.boardState[gridX][gridY] !== null) {
return;
}
// Otherwise, add the current player's symbol to this square.
const symbol = this.createPlayerSymbol(gridX, gridY);
this.boardView.appendChild(symbol);
this.boardState[gridX][gridY] = this.turn;
this.filledSquares++;
// Check whether this symbol means that the current player has won, or the game has ended in a draw.
if (this.playerHasWon()) {
this.gameOver = true;
if (this.turn === 1) {
this.displayMessage('X won!');
xScore++;
console.log(xScore);
this.displayXScore(`${xScore}`);
} else {
this.displayMessage('O won!');
oScore++;
console.log(oScore);
this.displayOScore(`${oScore}`);
}
} else if (this.filledSquares === gridSize * gridSize) {
this.gameOver = true;
this.displayMessage('Draw!');
} else {
// It's the other player's turn.
this.changeTurn();
}
}
changeTurn() {
this.turn = (this.turn % 2) + 1;
if (this.turn === 1) {
this.displayMessage('X turn');
} else {
this.displayMessage('O turn');
}
}
// Create the SVG for the symbol corresponding to the current player (1 = cross, 2 = circle).
createPlayerSymbol(gridX, gridY) {
const offset = cellSize / 2;
const symbolSize = cellSize / 5;
const g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
g.setAttribute(
'transform',
'translate(' + (gridX * cellSize + offset) + ',' + (gridY * cellSize + offset) + ')',
);
g.setAttribute('class', 'player' + this.turn);
if (this.turn === 1) {
const cross = createSVGCross(symbolSize);
g.appendChild(cross);
} else {
const circle = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
circle.setAttribute('r', symbolSize);
g.appendChild(circle);
}
return g;
}
// Returns true if there is any row, column, or diagonal where every cell matches the current player ID.
playerHasWon() {
// Check rows
if (
this.boardState[0].some((cell, i) => this.boardState.every((row) => row[i] === this.turn))
) {
return true;
}
// Check columns
if (this.boardState.some((column) => column.every((cell) => cell === this.turn))) {
return true;
}
// Check the main diagonal
if (this.boardState.every((column, i) => this.boardState[i][i] === this.turn)) {
return true;
}
// Check the other diagonal
if (this.boardState.every((column, i) => this.boardState[i][gridSize - 1 - i] === this.turn)) {
return true;
}
return false;
}
displayMessage(message) {
document.getElementById('info').textContent = message;
}
displayXScore(currentXScore) {
document.getElementById('x-score').textContent = currentXScore;
}
displayOScore(currentOScore) {
document.getElementById('o-score').textContent = currentOScore;
}
}
let myGame = new TicTacToe();
let restartBtn = document.getElementById('btn');
restartBtn.addEventListener('click', () => {
myGame.init();
});
现在让我看看是否可行,因为它对我有用works
答案 1 :(得分:0)
每次调用initializeBoardView时,您都必须删除svg并创建一个新的svg
我们可以通过添加:
div.innerHTML=""
添加子对象之前
这是initializeBoardView的完整代码
initializeBoardView() {
const div = document.getElementById('game')
const boardSize = gridSize * cellSize
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
svg.setAttribute('width', boardSize + (margin * 2))
svg.setAttribute('height', boardSize + (margin * 2))
div.innerHTML=""
div.appendChild(svg)
const board = document.createElementNS('http://www.w3.org/2000/svg', 'g')
board.setAttribute('transform', 'translate(' + margin + ',' + margin + ')')
svg.appendChild(board)
const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect')
rect.setAttribute('width', boardSize)
rect.setAttribute('height', boardSize)
rect.setAttribute('fill', 'white')
board.appendChild(rect)
for (let i = 1; i < gridSize; i++) {
let line1 = createSVGLine([cellSize * i, 0], [cellSize * i, boardSize])
let line2 = createSVGLine([0, cellSize * i], [boardSize, cellSize * i])
line1.setAttribute('class', 'grid')
board.appendChild(line1)
line2.setAttribute('class', 'grid')
board.appendChild(line2)
}
return board
}