我需要帮助,我的脚本返回假并触发结束屏幕,但它仅应触发 当我在屏幕底部或顶部以及管道中达到某个坐标时,我正在遵循本教程指南 https://www.youtube.com/watch?v=UZg49z76cLw&list=TLPQMjAwOTIwMjDNZAgyx5jIqA&index=1
import pygame, sys ,random
def draw_floor():
screen.blit(floor_surface, (floor_animation, 400))
screen.blit(floor_surface, (floor_animation + 275,400))
def create_pipe():
random_pipe_pos = random.choice(pipe_height)
bottom_pipe = pipe_surface.get_rect(midtop = (350,random_pipe_pos))
top_pipe = pipe_surface.get_rect(midbottom = (350,random_pipe_pos - 150))
return bottom_pipe,top_pipe
SPAWNPIPE: command and gets stored in the pipe list
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx -= 3
return pipes
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= 512:
screen.blit(pipe_surface,pipe)
else:
flip_pipe = pygame.transform.flip(pipe_surface,False,True)
screen.blit(flip_pipe,pipe)
def check_collision(pipes):
for pipe in pipes:
if bird_rect.colliderect(pipe):
return False
if bird_rect.top <= -150 or bird_rect.bottom >= 400:
return False
return True
pygame.init()
screen = pygame.display.set_mode((275,512))
clock = pygame.time.Clock()
variables
gravity = 0.25
bird_movement = 0
game_active = True
bg_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/background-day.png').convert()
floor_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/base.png').convert()
floor_animation = 0
bird_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/bluebird-midflap.png').convert()
bird_rect = bird_surface.get_rect(center = (100,256))
pipe_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/pipe-green.png').convert()
pipe_list = []
SPAWNPIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWNPIPE,1200)
pipe_height = [200,300,350]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bird_movement = 0
bird_movement -= 7
if event.type == SPAWNPIPE:
pipe_list.extend(create_pipe())
screen.blit(bg_surface, (0, 0))
if game_active:
#bird
bird_movement += gravity
bird_rect.centery += bird_movement
screen.blit(bird_surface,bird_rect)
game_active = check_collision(pipe_list)
#pipes
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
#floor
floor_animation -= 3
draw_floor()
if floor_animation <= -275:
floor_animation = 0
screen.blit(floor_surface, (floor_animation, 400))
pygame.display.update()
clock.tick(120)