SwiftUI匹配的Geometry + LazyVStack =崩溃

时间:2020-10-18 13:42:51

标签: animation swiftui

我花了数小时来构建此示例,并且不确定使用matchedGeometry + LazyVStack时是否做错了什么或是否有错误导致应用崩溃。

在下面的视频中,当我单击第三个矩形时(该应用启动时不可见)该应用崩溃了。如果将LazyVStack替换为VStack,崩溃消失了,但是显然我想懒加载我的东西。

Xcode版本:12.0.1版(12A7300)

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struct ContentView: View {
    @Namespace var namespace
    @State var selected: Int?


    var body: some View {
        ZStack {
            VStack { 
                Text("Cool rectangles")
                
                if selected == nil {
                    ScrollView(.vertical, showsIndicators: false) {
                        BoxList(namespace: namespace, selected: $selected)
                    }
                }
            }
            
            if let id = selected {
                Rectangle()
                    .foregroundColor(.red)
                    .matchedGeometryEffect(id: id, in: namespace)
                    .onTapGesture {
                        withAnimation{
                            selected = nil
                        }
                    }

            }

        }
    }
}

struct BoxList: View {
    let namespace: Namespace.ID
    @Binding var selected: Int?
    
    var body: some View {
        LazyVStack {
            ForEach(0..<10){ item in
                Rectangle()
                    .matchedGeometryEffect(id: item, in: namespace)
                    .frame(width: 200, height: 200)
                    .onTapGesture {
                        withAnimation {
                            selected = item
                        }
                    }
            }
        }
    }
}

1 个答案:

答案 0 :(得分:0)

问题是您破坏了ScrollView破坏了匹配布局的人。

此处是固定变体。经过Xcode 12 / iOS 14的测试

demo

struct ContentView: View {
    @Namespace var namespace
    @State var selected: Int?


    var body: some View {
        ZStack {
            VStack {
                Text("Cool rectangles")
                
                  ScrollView(.vertical, showsIndicators: false) {
                        BoxList(namespace: namespace, selected: $selected)
                  }.opacity(selected == nil ? 1 : 0)
            } // << or place here opacity modifier here
            
            if let id = selected {
                Rectangle()
                    .foregroundColor(.red)
                    .matchedGeometryEffect(id: id, in: namespace)
                    .onTapGesture {
                        withAnimation{
                            selected = nil
                        }
                    }

            }

        }
    }
}

struct BoxList: View {
    let namespace: Namespace.ID
    @Binding var selected: Int?
    
    var body: some View {
        LazyVStack {
            ForEach(0..<10){ item in
                    if item == selected {
                Color.clear     // placeholder to avoid duplicate match id run-time warning
                    .frame(width: 200, height: 200)
                    } else {
                Rectangle()
                    .matchedGeometryEffect(id: item, in: namespace)
                    .frame(width: 200, height: 200)
                    .onTapGesture {
                        withAnimation {
                            selected = item
                        }
                    }
                        }
            }
        }
    }
}