我想在具有不同笔触和填充颜色的UIView中绘制多个UIBezierPath。
这是代码
- (void)drawRect:(CGRect)rect {
context = UIGraphicsGetCurrentContext();
[[UIColor grayColor] setFill];
[[UIColor greenColor] setStroke];
UIBezierPath *aPath = [[UIBezierPath alloc] init];
[aPath moveToPoint:CGPointMake(227,34.25)];
[aPath addLineToPoint:CGPointMake(298.25,34.75)];
[aPath addLineToPoint:CGPointMake(298.5,82.5)];
[aPath addLineToPoint:CGPointMake(251,83)];
[aPath addLineToPoint:CGPointMake(251,67.5)];
[aPath addLineToPoint:CGPointMake(227.25,66.75)];
[aPath closePath];
aPath.lineWidth = 2;
[aPath fill];
[aPath stroke];
UIBezierPath *aPath2 = [[UIBezierPath alloc] init];
[aPath2 moveToPoint:CGPointMake(251.25,90.5)];
[aPath2 addLineToPoint:CGPointMake(250.75,83.25)];
[aPath2 addLineToPoint:CGPointMake(298.5,83)];
[aPath2 addLineToPoint:CGPointMake(298.5,90.25)];
[aPath2 closePath];
aPath2.lineWidth = 2;
[aPath2 fill];
[aPath2 stroke];
[paths addObject:aPath2];
问题是笔划和填充颜色是在当前上下文中设置的。 是否可以在同一个CGContextRef中绘制不同颜色的不同UIBezierPath?
或者我必须在单独的UIView中绘制每个UIBezierPath?
答案 0 :(得分:24)
你应该添加
[desiredStrokeColor setStroke];
[desiredFillColor setFill];
表示这些是在此上下文中必须进一步使用的新颜色。你应该在每次打电话
之前这样做[aNewPath fill];
[aNewPath stroke];
以便用这些颜色绘制路径。
无需为每个贝塞尔曲线路径使用新视图。
答案 1 :(得分:8)
使用此
int count = 0;
for(UIBezierpath *_paths in pathArray)
{
UIColor *_color = [delegate1.colorArray objectAtIndex:q];
[_color setStroke];
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
count++;
}
触摸开始将您的路径和颜色存储在两个数组中,并像上面一样使用它们。
答案 2 :(得分:5)
只需定义一个UIColor * setStroke;在.h文件中并在调用[myPath strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
- (void)drawRect:(CGRect)rect
{
[strokeColor setStroke]; // this method will choose the color from the receiver color object (in this case this object is :strokeColor)
for(UIBezierPath *_path in pathArray)
[myPath strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
}
#pragma mark - Touch Methods
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
myPath=[[UIBezierPath alloc]init];
myPath.lineWidth = currentSliderValue;
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath moveToPoint:[mytouch locationInView:self]];
[pathArray addObject:myPath];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath addLineToPoint:[mytouch locationInView:self]];
[self setNeedsDisplay];
}