我正在将我的应用重构为GetX状态管理,以减少样板代码。 我制作了Controller和API提供程序(下面的代码)。 但是当我想刷新数据时(手动),它也不会改变。
home_page.dart
class HomeUI extends GetView<HomeController> {
...
GetX<HomeController>(
initState: (state) => Get.find<HomeController>().getAll(),
builder: (_) {
return _.goalList.length < 1 ||
_.goalList == null
? Center(
child: Column(
mainAxisAlignment:
MainAxisAlignment.center,
children: [
CircularProgressIndicator(),
Text('0 goals found, please wait',
style: Theme.of(context)
.textTheme
.headline6
.copyWith(
color: kTextColor))
],
))
: ListView.builder(
itemBuilder: (context, index) {
GoalModel goalModel =
GoalModel.fromMap(
_.goalList[index]);
return ListTile(
title: Text(goalModel.text),
subtitle:
Text(goalModel.updated_at),
);
});
}
home_controller.dart
class HomeUI extends GetView<HomeController> {
...
class HomeController extends GetxController {
final MyRepository repository = MyRepository();
final _goalsList = RxList();
get goalList => this._goalsList.value;
set goalList(value) => this._goalsList.value = value;
getAll() {
repository.getAll().then((data) {
this.goalList = data;
update();
});
}
delete(id) {
repository.delete(id).then((message) {
this.goalList;
return message;
});
}
add(goal) {
repository.add(goal).then((data) {
this.goalList = data;
});
}
edit(editedItem, text, achievementDate) {
repository.edit(editedItem, text, achievementDate).then((data) {
this.goalList = data;
});
}
}
goals_repository.dart
class MyRepository {
final MyApiClient apiClient = MyApiClient();
getAll() {
return apiClient.getAll();
}
delete(id) {
return apiClient.deleteGoal(id);
}
edit(editedItem, text, achievementDate) {
return apiClient.updateGoal(editedItem, text, achievementDate);
}
add(goal) {
return apiClient.postGoal(goal);
}
}
api.dart(getAll()方法)
getAll() async {
try {
var _token = await _sharedPrefsHelper.getTokenValue();
var response = await httpClient.get(baseUrl, headers: {
'Authorization': 'Bearer $_token',
});
if (response.statusCode == 200) {
print('json decode response is: ${json.decode(response.body)}');
return json.decode(response.body);
} else
print('erro -get');
} catch (error) {
print(error);
}
}
我按照本文进行了实现: getx_pattern
答案 0 :(得分:2)
这个答案是针对@mjablecnik 的评论:
class Other extends StatelessWidget {
final Counter c = Get.find();
final _chars = 'AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz1234567890';
final Random _rnd = Random();
/* ---------------------------------------------------------------------------- */
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Obx(() => ListView.builder(
scrollDirection: Axis.vertical,
padding: EdgeInsets.all(10),
itemCount: c.testList.length,
itemBuilder: (context, index) => Card(
color: Colors.amber[600],
child: Padding(
padding: const EdgeInsets.all(10),
child: Center(
child: Text('${c.testList[index]}'),
),
),
),
)),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () => c.addToList(getRandomString(15)),
),
);
}
/* ---------------------------------------------------------------------------- */
// source: https://stackoverflow.com/questions/61919395/how-to-generate-random-string-in-dart
String getRandomString(int length) => String.fromCharCodes(Iterable.generate(
length, (_) => _chars.codeUnitAt(_rnd.nextInt(_chars.length))
)
);
}
更新 1:
我做的另一个小改动是控制器:
class Counter extends GetxController {
var count = 0.obs;
var testList = <String>['test1', 'test2'].obs;
/* ---------------------------------------------------------------------------- */
void incremenent() => count++;
/* ---------------------------------------------------------------------------- */
void addToList(String item) {
print('adding: $item');
testList.add(item);
}
}
答案 1 :(得分:2)
Obs Getx 变量只能在 Obx 或 Getx 中观察到,如上所述。你需要把它们包起来。只是注意不要在内部没有观察到变量的情况下使用Obx / Getx,因为它会产生错误。
答案 2 :(得分:1)
手动更新列表后,请执行以下操作:
this._goalsList.refresh()
之后,您的用户界面将被更新