在.net核心NLayer体系结构中处理请求时发生未处理的异常

时间:2020-10-06 20:56:15

标签: api asp.net-core .net-core repository-pattern

我正在尝试使用NLayer架构和通用存储库在.net核心中开发api。

当我尝试获取数据时,我看到一个错误。

我的错误 在处理请求时发生未处理的异常。 InvalidOperationException:尝试激活“ Fenerbahce.API.Controllers.PlayerController”时无法解析“ Fenerbahce.Business.Abstract.IPlayerManager”类型的服务。

IPlayerManger:

public interface IPlayerManager
{
        Task<IEnumerable<Player>> GetAllPlayers();
        Task<Player> GetPlayerById(int id);
        Task<Player> CreatePlayer(Player player);
        Task UpdatePlayer(Player playerToBeUpdated,Player player);
        Task DeletePlayer(Player player);
}

PlayerManager

私有只读IUnitOfWork _unitOfWork;

public PlayerManager(IUnitOfWork unitOfWork)
{
    this._unitOfWork = unitOfWork;
}
public async Task<Player> CreatePlayer(Player player)
{
    await _unitOfWork.Players.AddAsync(player);
    await _unitOfWork.CommitAsync();
    return player;
}

public async Task DeletePlayer(Player player)
{
    _unitOfWork.Players.Remove(player);
    await _unitOfWork.CommitAsync();
}

public async Task<IEnumerable<Player>> GetAllPlayers()
{
    return await _unitOfWork.Players.GetAllAsync();
}

public async Task<Player> GetPlayerById(int id)
{
    return await _unitOfWork.Players.GetByIdAsync(id);
}

public async Task UpdatePlayer(Player playerToBeUpdated, Player player)
{
    
    playerToBeUpdated.updatedAt = DateTime.Now;

    await _unitOfWork.CommitAsync();
}

}

IUnitOfWork

  public interface IUnitOfWork : IDisposable
    {
        IBranchDal Branchs { get; }
        ICoachDal Coachs { get; }
        IPlayerDal Players {get;}
        ITeamDal Teams {get;}
        Task<int> CommitAsync();
    }

EfUnitOfWork.cs

public class EfUnitOfWork : IUnitOfWork
{
    private readonly FBDbContext _context;
    private EfBranchDal _branchDal;
    private EfCoachDal _coachDal;
    private EfPlayerDal _playerDal;
    private EfTeamDal _teamDal;
   

    public EfUnitOfWork(FBDbContext context)
    {
        this._context = context;
    }

    public IBranchDal Branchs => _branchDal = _branchDal ?? new EfBranchDal(_context);

    public ICoachDal Coachs => _coachDal = _coachDal ?? new EfCoachDal(_context);

    public IPlayerDal Players => _playerDal = _playerDal ?? new EfPlayerDal(_context);

    public ITeamDal Teams => _teamDal = _teamDal ?? new EfTeamDal(_context);

    public async Task<int> CommitAsync()
    {
        return await _context.SaveChangesAsync();
    }

     public void Dispose()
    {
        _context.Dispose();
    }
}

PlayerController.cs

  public class PlayerController:ControllerBase
    {

        private readonly IPlayerManager _playerManager;
        private readonly IMapper _mapper; 
    
        public PlayerController(IPlayerManager playerManager, IMapper mapper)
        {
            this._playerManager = playerManager;
            this._mapper = mapper;
       
        }

        [HttpGet] 
        public async Task<ActionResult<IEnumerable<PlayerDTO>>> ListAllPlayers()
        {
            var players = await _playerManager.GetAllPlayers();

            var playerResources = _mapper.Map<IEnumerable<Player>,
            IEnumerable<PlayerDTO>>(players);
            return Ok(playerResources);

        }
    }

感谢您的帮助。

1 个答案:

答案 0 :(得分:0)

显然,缺少依赖项注入容器。您可以为此使用unity / ninject / autofac,并可以从Google了解如何使用。

还有萨曼·赫尔德