我正在使用arduino pro micro在游戏杆上制作游戏手柄。
从控制台输入上下命令,raspberry pi的gpio将输出它们,而arduino将接收它们并将它们输入到游戏机中。
我使用ArduinoJoystickLibrary。 https://github.com/MHeironimus/ArduinoJoystickLibrary
我想玩GBA游戏,但Dpad保持输入状态。 我怎么只按一次向上键?
此外,在下面的gif中,一次只按一次向上和向下键,但是在中间按向右键或其他键则没有反应。
作为附录,我使用了一个称为Retro freak的游戏机。 retro freak
代码使用以下内容
arduino_pro_micro_gamepad.ino
#include <Joystick.h>
#define OFFSET_BUTTON 2
#define OFFSET_DPAD 18
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
4, 0, // Button Count, Hat Switch Count
true, true, false, // X and Y, but no Z Axis
false, false, false, // No Rx, Ry, or Rz
false, false, // No rudder or throttle
false, false, false); // No accelerator, brake, or steering
void setup() {
// Initialize Button Pins
pinMode(2, INPUT_PULLUP); // Button 1
pinMode(3, INPUT_PULLUP); // Button 2
pinMode(4, INPUT_PULLUP); // Button 3
pinMode(5, INPUT_PULLUP); // Button 3
pinMode(18, INPUT_PULLUP); // D-pad Up
pinMode(19, INPUT_PULLUP); // D-pad Right
pinMode(20, INPUT_PULLUP); // D-pad Down
pinMode(21, INPUT_PULLUP); // D-pad Left
Joystick.begin();
Joystick.setXAxisRange(-1, 1);
Joystick.setYAxisRange(-1, 1);
Joystick.setYAxis(0);
Joystick.setYAxis(0);
}
// Last state of the buttons
int lastDpadState[4] = {0,0,0,0}; // Up, Right, Down, Left
int lastButtonState[4] = {0,0,0,0}; // Button 1 - 4
void updateDpad() {
for (int i = 0; i <= 3; i++) {
int currentDpadState = digitalRead(i + OFFSET_DPAD);
if (currentDpadState != lastDpadState[i]) {
switch (i) {
case 0: // UP
if (currentDpadState == 1) {
Joystick.setYAxis(-1);
}
break;
case 1: // RIGHT
if (currentDpadState == 1) {
Joystick.setXAxis(1);
}
break;
case 2: // DOWN
if (currentDpadState == 1) {
Joystick.setYAxis(1);
}
break;
case 3: // LEFT
if (currentDpadState == 1) {
Joystick.setXAxis(-1);
}
break;
}
lastDpadState[i] = currentDpadState;
}
}
}
void updateButton() {
for (int i = 0; i <= 3; i++) {
int currentButtonState = !digitalRead(i + OFFSET_BUTTON);
if (currentButtonState != lastButtonState[i]) {
Joystick.setButton(i, currentButtonState);
lastButtonState[i] = currentButtonState;
}
}
}
void loop() {
updateDpad();
updateButton();
delay(5);
}
raspi_game_input.py
import RPi.GPIO as GPIO
from time import sleep
GPIO.setmode(GPIO.BCM)
GPIO.setup(17, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(27, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(23, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(24, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(16, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(20, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(21, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(26, GPIO.OUT, initial=GPIO.HIGH)
def on(gpio_number):
GPIO.output(gpio_number, GPIO.LOW)
sleep(0.05)
GPIO.output(gpio_number, GPIO.HIGH)
def key_select(input_key):
if input_key == 'a':
on(17)
elif input_key == 'b':
on(27)
elif input_key == 'home':
on(23)
elif input_key == 'game':
on(24)
elif input_key == 'u':
on(16)
elif input_key == 'd':
on(20)
elif input_key == 'r':
on(21)
elif input_key == 'l':
on(26)
else:
pass
if __name__ == '__main__':
try:
while True:
print('push button')
key = input()
print(f'input is ${key}')
key_select(key)
except KeyboardInterrupt:
GPIO.cleanup()
答案 0 :(得分:1)
只需稍微修改一下setup();
Joystick.setYAxis(0);
Joystick.setYAxis(0);
更改为:
Joystick.setXAxis(0);
Joystick.setYAxis(0);
尝试在操作之前或之后重置为初始值。
if (currentDpadState != lastDpadState[i]) {
reset();
switch (i) {
...
}
}
void reset(){
Joystick.setXAxis(0);
Joystick.setYAxis(0);
}
答案 1 :(得分:0)
我的问题是使用操纵杆而不是hatSwitch。
我想要的实现是只输入一次箭头键,所以我使用了帽子开关。
#include <Joystick.h>
#define OFFSET_BUTTON 2
#define OFFSET_DPAD 18
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_GAMEPAD,
9,1,
false, false, false, false, false, false,
false, false, false, false, false);
void setup() {
pinMode(2, INPUT_PULLUP); // Button 1
pinMode(3, INPUT_PULLUP); // Button 2
pinMode(4, INPUT_PULLUP); // Button 3
pinMode(5, INPUT_PULLUP); // Button 4
pinMode(6, INPUT_PULLUP); // Button 5
pinMode(7, INPUT_PULLUP); // Button 6
pinMode(8, INPUT_PULLUP); // Button 7
pinMode(9, INPUT_PULLUP); // Button 8
pinMode(10, INPUT_PULLUP); // Button 9
pinMode(18, INPUT_PULLUP); // D-pad Up
pinMode(19, INPUT_PULLUP); // D-pad Right
pinMode(20, INPUT_PULLUP); // D-pad Down
pinMode(21, INPUT_PULLUP); // D-pad Left
Joystick.begin();
}
// Last state of the pins
int lastDpadState[2][4] = {{0,0,0,0}, {0,0,0,0}};
int lastButtonState[10] = {0,0,0,0,0,0,0,0,0,0}; // Button 1 - 10
void updateDpad(){
bool valueChanged[2] = {false, false};
int currentPin = 18;
// Read pin values
for (int hatSwitch = 0; hatSwitch < 2; hatSwitch++){
for (int index = 0; index < 4; index++){
int currentDpadState = !digitalRead(currentPin++);
if (currentDpadState != lastDpadState[hatSwitch][index]){
valueChanged[hatSwitch] = true;
lastDpadState[hatSwitch][index] = currentDpadState;
}
}
}
for (int hatSwitch = 0; hatSwitch < 2; hatSwitch++)
{
if (valueChanged[hatSwitch]) {
if ((lastDpadState[hatSwitch][0] == 0)
&& (lastDpadState[hatSwitch][1] == 0)
&& (lastDpadState[hatSwitch][2] == 0)
&& (lastDpadState[hatSwitch][3] == 0)) {
Joystick.setHatSwitch(hatSwitch, -1);
}
if (lastDpadState[hatSwitch][0] == 1) {
Joystick.setHatSwitch(hatSwitch, 0); // up
}
if (lastDpadState[hatSwitch][1] == 1) {
Joystick.setHatSwitch(hatSwitch, 90); // right
}
if (lastDpadState[hatSwitch][2] == 1) {
Joystick.setHatSwitch(hatSwitch, 180); // down
}
if (lastDpadState[hatSwitch][3] == 1) {
Joystick.setHatSwitch(hatSwitch, 270);
}
} // if the value changed
} // for each hat switch
}
void updateButton() {
for (int i = 0; i <= 9; i++) {
int currentButtonState = !digitalRead(i + OFFSET_BUTTON);
if (currentButtonState != lastButtonState[i]) {
Joystick.setButton(i, currentButtonState);
lastButtonState[i] = currentButtonState;
}
}
}
void loop() {
updateDpad();
updateButton();
delay(50);
}