使用reducer在useEffect()中反应无限循环

时间:2020-10-05 11:16:19

标签: javascript reactjs use-effect use-reducer

我有一个useEffect(),用于检查是否有应播放的消息声音处于触发状态的布尔值,并在播放后将活动消息触发器的状态设置为false。

但是,useEffect()陷入死循环,使应用程序崩溃。可能是因为更改状态会再次触发它。。。

通常,使用useState可以很容易地用useEffect(() => {logic}, [trigger])

之类的东西进行修复。

在我的情况下,我没有使用useState,而是使用reducer更改状态。

Edit: The weird thing is, the reducer sometimes works to modify state, and sometimes it does not. It will execute without errors but the state remains unchanged.

让我告诉我我的评论代码:

import React, { useEffect } from "react";
import { getCachedImage } from "../helpers";

const MessageNotification = (props) => {
  const messageImg= getCachedImage("/ui/newmessage.png");

  

  // Function that plays given sound
  function playSound(soundFile) {
    let audio = new Audio("/audio/messages/" + soundFile);
    audio.play();
  }

  // Check if a Message is set to active. If so, execute logic
  useEffect(() => {
    // Get messages from state and find the message with "active" set to true
    const messagesState = props.state.messages;
    const activeMessage = messagesState.find((element) => element.active === true);

    if (activeMessage) {

      playSound(activeMessage.audio);

      // Mark the message as userNotified and set it to inactive in state
      let updatedMessagesState = messagesState ;
      let index = messagesState.indexOf(activeMessage);

      if (~index) {
        updatedMessagesState[index].userNotified= true;
        updatedMessagesState[index].active = false;
      }

      /* This is the weird part, the updatedMessagesState is correct, 
but the dispatch reducer does not pass it to state. 
This does work when I remove the useEffect 
(but that gives me a fat red warning in console) */

      props.dispatch({ type: "UPDATE_MESSAGES", payload: updatedMessagesState });
    }
  });

  return (
    <div>
      <img src={"images" + messageImg} alt="message" width="90" height="90"></img>
    </div>
  );
};

export default MessageNotification;

如您所见,我不使用useState而是使用reducer。据我所知,我经常发现与以下内容相关的解决方案不是我的解决方案:

// Not applicable solution for me, since I use reducer
const [trigger] = useState();

useEffect(() => {
    // Logic here
}, [trigger]);

编辑:由于reducer在useEffect中使用时似乎并未修改状态,因此让我发布其代码:

const reducer = (state, action) => {
  switch (action.type) {
    case "UPDATE_MESSAGES":
      return { ...state, messages: action.payload };
    default:
      throw new Error();
  }
};

export default reducer;

3 个答案:

答案 0 :(得分:2)

尝试为您的useEffect添加依赖项,例如:

useEffect(() => {
    if (activeMessage) {

      playSound(activeMessage.audio);

      //mark the message as userNotified and set it to inactive in state
      let updatedMessagesState = messagesState ;
      let index = messagesState.indexOf(activeMessage);

      if (~index) {
        updatedMessagesState[index].userNotified= true;
        updatedMessagesState[index].active = false;
      }

      props.dispatch({ type: "UPDATE_MESSAGES", payload: updatedMessagesState });
    }
  }, [activeMessage]);

通过不指定依赖项数组,您的useEffect将在每个渲染器上运行,从而创建无限循环。

此外,您正在尝试直接在此行上修改道具(这是一种反模式):

const messagesState = props.state.messages;

尝试将其更改为此:

const messagesState = [...props.state.messages];

此外,由于let index = messagesState.indexOf(activeMessage);是对象数组,因此messagesState将不起作用。要获取活动消息的索引,请尝试以下操作:

let index = messagesState.map(message => message.active).indexOf(true);

答案 1 :(得分:1)

我认为,如果您添加props.state.messages作为依赖项,该问题将得到解决。另外,如果仅在useEffect中使用messagesState和messageState,则应将此变量移至该块:

 useEffect(() => {
    const messagesState = props.state.messages;
    const messagesState = messagesState.find((element) => element.active === true);

    if (activeMessage) {

      playSound(activeMessage.audio);

      //mark the message as userNotified and set it to inactive in state
      let updatedMessagesState = messagesState ;
      let index = messagesState.indexOf(activeMessage);

      if (~index) {
        updatedMessagesState[index].userNotified= true;
        updatedMessagesState[index].active = false;
      }

      /* This is the weird part, the updatedMessagesState is correct, 
but the dispatch reducer does not pass it to state. 
This does work when I remove the useEffect 
(but that gives me a fat red warning in console) */

      props.dispatch({ type: "UPDATE_MESSAGES", payload: updatedMessagesState });
    }
  }, [props.state.messages]);

答案 2 :(得分:1)

// Check if a Message is set to active. If so, execute logic
  useEffect(() => {
    // Get messages from state and find the message with "active" set to true
    const messagesState = props.state.messages;
    const activeMessage = messagesState.find((element) => element.active === true);

    if (activeMessage) {

      playSound(activeMessage.audio);

      // Mark the message as userNotified and set it to inactive in state
      let updatedMessagesState = messagesState ;
      let index = messagesState.indexOf(activeMessage);

      if (~index) {
        updatedMessagesState[index].userNotified= true;
        updatedMessagesState[index].active = false;
      }

      /* This is the weird part, the updatedMessagesState is correct, 
but the dispatch reducer does not pass it to state. 
This does work when I remove the useEffect 
(but that gives me a fat red warning in console) */

      props.dispatch({ type: "UPDATE_MESSAGES", payload: updatedMessagesState });
    }
  });

您的useEffect需要一个依赖项,如果您没有在useEffect中提供依赖项,例如您的情况,它将始终在每个渲染器上运行。在您的useEffect或[]中提供[any state or prop on which this effect depends]作为第二个参数。