更改表面颜色而不覆盖透明度

时间:2020-10-04 01:01:38

标签: python pygame sprite blending

我想在运行时动态更改rect的颜色。当前set_colour用单一颜色值填充表面的所有像素。这行得通,但是在调用set_outline之类的方法时会出现问题,该方法会修改表面的透明度。

class Rectangle(pg.sprite.Sprite):
    def __init__(self):
        pg.sprite.Sprite.__init__(self)
        self.original_image = pg.Surface((10, 10))
        self.image = self.original_image
        self.rect = self.image.get_rect()

    def set_colour(self, colour_value):
        self.colour = colour_value
        self.image.fill(self.colour)
        self.original_image.fill(self.colour)

    def set_outline(self, thickness):
        self.thickness = thickness
        size = self.image.get_size()

        calc = thickness/100
        p_width, p_height = size[0], size[1]
        width, height = size[0]*calc, size[1]*calc

        self.image = self.image.convert_alpha()

        center_x, center_y = (p_width//2)-(width//2), (p_height//2)-(height//2)
        pg.draw.rect(self.image, (0, 0, 0, 0), (center_x, center_y, width, height))

现在,如果我尝试在运行时更改该矩形的颜色,它将覆盖在set_outline中创建的所有透明像素。

有没有一种方法可以将颜色遮罩或混合到矩形上,从而不会替换任何透明性?

1 个答案:

答案 0 :(得分:1)

您可以通过2个步骤来实现。 self.original_image包含具有所需颜色的填充矩形:

self.original_image.fill(self.colour)

生成一个完全白色的矩形和透明区域。将矩形与(self.image)和混合模式BLEND_MAX(请参见 pygame.Surface.blit)混合:

whiteTransparent = pg.Surface(self.image.get_size(), pg.SRCALPHA)
whiteTransparent.fill((255, 255, 255, 0))
self.image.blit(whiteTransparent, (0, 0), special_flags=pg.BLEND_MAX)

现在,矩形是完全白色的,但是透明区域得以保留。使用混合模式BLEND_MULT并将self.original_imageself.image混合以获得所需的结果:

self.image.blit(self.original_image, (0, 0), special_flags=pg.BLEND_MULT)

最小示例: repl.it/@Rabbid76/PyGame-ChangeColorOfSpriteArea

import pygame as pg

class Rectangle(pg.sprite.Sprite):
    def __init__(self):
        pg.sprite.Sprite.__init__(self)
        self.original_image = pg.Surface((150, 150))
        self.image = self.original_image
        self.rect = self.image.get_rect(center = (150, 150))

    def set_colour(self, colour_value):
        self.colour = colour_value
        self.original_image.fill(self.colour)

        whiteTransparent = pg.Surface(self.image.get_size(), pg.SRCALPHA)
        whiteTransparent.fill((255, 255, 255, 0))
        self.image.blit(whiteTransparent, (0, 0), special_flags=pg.BLEND_MAX)

        self.image.blit(self.original_image, (0, 0), special_flags=pg.BLEND_MULT)

    def set_outline(self, thickness):
        self.thickness = thickness
        size = self.image.get_size()

        calc = thickness/100
        p_width, p_height = size[0], size[1]
        width, height = size[0]*calc, size[1]*calc

        self.image = self.image.convert_alpha()

        center_x, center_y = (p_width//2)-(width//2), (p_height//2)-(height//2)
        pg.draw.rect(self.image, (0, 0, 0, 0), (center_x, center_y, width, height))

pg.init()
window = pg.display.set_mode((300, 300))
clock = pg.time.Clock()

sprite = Rectangle()
sprite.set_colour((255, 0, 0, 255))
sprite.set_outline(50)

group = pg.sprite.Group(sprite)

colorVal = 0
colorAdd = 5
run = True
while run:
    clock.tick(60)
    for event in pg.event.get():
        if event.type == pg.QUIT:
            run = False

    sprite.set_colour((min(colorVal, 255), max(0, min(511-colorVal, 255)), 0, 255))
    colorVal += colorAdd
    if colorVal <= 0 or colorVal >= 511:
        colorAdd *= -1

    window.fill(0)
    group.draw(window)
    pg.display.flip()