我已经使用SwiftUI开发了一个应用程序几个月,并创建了测试版所需的大多数功能。
现在我可以从仪器工具看到内存泄漏,下面是屏幕截图。
它指向类AppDelegate
的第一行,并且没有告诉我们是什么引起了问题。
随着我们使用该应用程序,检测到泄漏的数量也在增加。
如果您需要,我很乐意提供更多信息。
谢谢。
import UIKit
import FacebookCore
import FBSDKCoreKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
ApplicationDelegate.shared.application( application, didFinishLaunchingWithOptions: launchOptions )
return true
}
func application( _ app:UIApplication, open url:URL, options: [UIApplication.OpenURLOptionsKey :Any] = [:] ) -> Bool { ApplicationDelegate.shared.application( app, open: url, sourceApplication: options[UIApplication.OpenURLOptionsKey.sourceApplication] as? String, annotation: options[UIApplication.OpenURLOptionsKey.annotation] )
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}