AVAssetWriterInputPixelBufferAdaptor pixelBufferPool在一段时间后变为NULL

时间:2011-06-20 16:02:43

标签: ios iphone avassetwriter

我正在AVAssetWriterInputPixelBufferAdaptor中使用pixelBufferPool来创建与append方法一起使用的像素缓冲区。创建4个缓冲区后,pixelBufferPool属性变为NULL;

我设置了我的编写器,输入和适配器,如下所示:

- (BOOL) setupRecorder {
    NSError *error = nil;
    if([[NSFileManager defaultManager] fileExistsAtPath:[[self tempFileURL] path]])
        [[NSFileManager defaultManager] removeItemAtURL:[self tempFileURL] error:&error];


    assetWriter = [[AVAssetWriter alloc] initWithURL: [self tempFileURL] 
                                            fileType:AVFileTypeQuickTimeMovie
                                               error:&error]; 
    if (error) {
        NSLog(@"Error creating asset writer: %@", error);
        [assetWriter release];
        return NO;
    }
    // writer

    NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                   AVVideoCodecH264, AVVideoCodecKey, 
                                   [NSNumber numberWithInt:videoWidth], AVVideoWidthKey, 
                                   [NSNumber numberWithInt:videoHeight], AVVideoHeightKey,
                                   nil];

    assetWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo 
                                                      outputSettings:videoSettings];

    NSDictionary *bufferAttributes = [NSDictionary dictionaryWithObjectsAndKeys: 
                                      [NSNumber numberWithInt:kCVPixelFormatType_32BGRA], kCVPixelBufferPixelFormatTypeKey, 
                                      nil];

    adaptor = [[AVAssetWriterInputPixelBufferAdaptor alloc] initWithAssetWriterInput:assetWriterInput sourcePixelBufferAttributes:bufferAttributes];  
    [adaptor retain];
    assetWriterInput.expectsMediaDataInRealTime = YES;
    [assetWriter addInput:assetWriterInput];

    return YES;
}

我用这个分配像素缓冲区:

- (CVPixelBufferRef) createPixelBufferRef {
    CVPixelBufferPoolRef pixelBufferPool = adaptor.pixelBufferPool;
    CVPixelBufferRef pixelBuffer = NULL;
    CVReturn cvReturn = CVPixelBufferPoolCreatePixelBuffer(NULL, pixelBufferPool, &pixelBuffer);
    if(cvReturn != kCVReturnSuccess)
        NSLog(@"CVPixelBuffePoolCreatePixelBuffer: %d", cvReturn);
    bufferCreatedCount++;
    return pixelBuffer;
}

当我完成将像素缓冲区传递给appendPixelBuffer时,我使用CVPixelBufferRelease释放像素缓冲区。在此之前的任何时候,我都不会调用markAsFinished,endSessionAtSourceTime或finishWriting。此外,适配器本身不会为NULL。

我读到的大多数帖子都谈到了由于配置错误配置而导致游戏池一开始缺席,但是我的存在,但只是很短的时间。其他人看到过这种行为吗?

2 个答案:

答案 0 :(得分:5)

我遇到了同样的问题。正如我所知,如果CMTime中的某些appendPixelBuffer:withPresentationTime:CMTimeMakeWithSeconds相等,则会发生这种情况。例如,如果您使用时间尺度太粗的{{1}},就会发生这种情况。

答案 1 :(得分:4)

如果出现像素缓冲适配器错误,可能会发生这种情况。像素缓冲适配器可能会因为按顺序推出的帧或具有相同的显示时间而进入错误状态。