如果我有UIImage或CGContextRef或纯位图数据(直接访问解压缩的ARGB-8像素),我最好选择尽可能快地模糊半径为10像素的图像?
答案 0 :(得分:5)
答案 1 :(得分:4)
使用堆栈模糊,框模糊或使用OpenGL纹理模糊(google前两个,并检查后者的Apple dev示例)。
答案 2 :(得分:0)
https://github.com/rnystrom/RNBlurModalView
-(UIImage *)boxblurImageWithBlur:(CGFloat)blur bluringImage : (UIImage *) image
{
int boxSize = (int)(blur * 40);
boxSize = boxSize - (boxSize % 2) + 1;
CGImageRef img = image.CGImage;
enter code here
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
//create vImage_Buffer with data from CGImageRef
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
//create vImage_Buffer for output
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
if(pixelBuffer == NULL)
NSLog(@"No pixelbuffer");
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
// Create a third buffer for intermediate processing
void *pixelBuffer2 = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
vImage_Buffer outBuffer2;
outBuffer2.data = pixelBuffer2;
outBuffer2.width = CGImageGetWidth(img);
outBuffer2.height = CGImageGetHeight(img);
outBuffer2.rowBytes = CGImageGetBytesPerRow(img);
//perform convolution
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
error = vImageBoxConvolve_ARGB8888(&outBuffer2, &inBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
if (error) {
NSLog(@"error from convolution %ld", error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(outBuffer.data,
outBuffer.width,
outBuffer.height,
8,
outBuffer.rowBytes,
colorSpace,
kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up
CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGImageRelease(imageRef);
return returnImage;
}