在此React Pomodoro Clock中,有一个名为sessionIncrement()
的函数尝试将状态值更新为秒,然后立即通过转换再次对其进行更新。但是,转换没有任何效果,这似乎是由于状态的异步性质。任何帮助将不胜感激。
index.js:
import React from 'react';
import ReactDOM from 'react-dom';
import './style.css';
/*
* A simple React component
*/
const initState = {
breakLength: 5,
breakSeconds: undefined,
sessionLength: 25,
sessionSeconds: undefined,
init: 'session',
timeLeft: undefined,
started: false,
intervalFunc: undefined
}
class Clock extends React.Component {
constructor(props) {
super(props);
this.state = initState;
this.breakDecrement = this.breakDecrement.bind(this);
this.breakIncrement = this.breakIncrement.bind(this);
this.sessionDecrement = this.sessionDecrement.bind(this);
this.sessionIncrement = this.sessionIncrement.bind(this);
this.startStop = this.startStop.bind(this);
this.reset = this.reset.bind(this);
}
componentDidMount() {
// seconds are used for the countDown()
// seconds are converted to MM:SS at every t-minus
let breakSeconds = this.state.breakLength * 60;
let sessionSeconds = this.state.sessionLength * 60;
let time = sessionSeconds;
// Convert to MM:SS
const secondsToMins = (time) => {
let converted = Math.floor(time / 60) + ':' + ('0' + Math.floor(time % 60)).slice(-2);
return converted;
}
// Initialize everything
this.setState({ breakSeconds: breakSeconds }, () => console.log(this.state.breakSeconds));
this.setState({ sessionSeconds: sessionSeconds }, () => console.log(this.state.sessionSeconds));
this.setState({ timeLeft: secondsToMins(time) }, () => console.log(this.state.timeLeft));
}
breakDecrement() {
// decrements the breakLength and the breakSeconds
// breakLength is only a number ie. 5 (does not show seconds)
// breakSeconds is that nunber converted into seconds
const toSeconds = () => {
let breakSeconds = this.state.breakLength * 60;
this.setState({ breakSeconds: breakSeconds }, () => console.log(this.state.breakSeconds));
}
let breakLength = this.state.breakLength - 1;
this.setState({ breakLength: breakLength }, toSeconds );
}
breakIncrement() {
// same as decrement except does increment
const toSeconds = () => {
let breakSeconds = this.state.breakLength * 60;
this.setState({ breakSeconds: breakSeconds }, () => console.log(this.state.breakSeconds));
}
let breakLength = this.state.breakLength + 1;
this.setState({ breakLength: breakLength }, toSeconds);
}
sessionDecrement() {
// decrements the sessionLength and the sessionSeconds
// sessionLength is only a number ie. 25 (does not show seconds)
// sessionSeconds is that nunber converted into seconds
const toSeconds = () => {
let sessionSeconds = this.state.sessionLength * 60;
this.setState({ sessionSeconds: sessionSeconds }, () => console.log(this.state.sessionSeconds));
this.setState({timeLeft: sessionSeconds});
}
// Convert to MM:SS
const secondsToMins = (time) => {
let converted = Math.floor(time / 60) + ':' + ('0' + Math.floor(time % 60)).slice(-2);
return converted;
}
let sessionLength = this.state.sessionLength - 1;
let time = this.state.sessionSeconds;
this.setState({ sessionLength: sessionLength }, toSeconds);
this.setState({ timeLeft: secondsToMins(time) }, () => console.log(this.state.timeLeft));
}
sessionIncrement() {
// same as decrement except does increment
const toSeconds = () => {
let sessionSeconds = this.state.sessionLength * 60;
this.setState({ sessionSeconds: sessionSeconds }, () => console.log(this.state.sessionSeconds));
this.setState({ timeLeft: sessionSeconds});
}
// Convert to MM:SS
const secondsToMins = (time) => {
let converted = Math.floor(time / 60) + ':' + ('0' + Math.floor(time % 60)).slice(-2);
return converted;
}
let time = this.state.sessionSeconds;
let sessionLength = this.state.sessionLength + 1;
this.setState({ sessionLength: sessionLength }, toSeconds);
this.setState({ timeLeft: secondsToMins(time) }, () => console.log(this.state.timeLeft));
}
startStop(id) {
// starts the countDown, which runs continuously until the start/stop button
// is pressed again, which pauses the countdown.
// the id parameter is used by countDown to play the audio beep
if(!this.state.started){
this.countDown(id);
this.setState({ started: true});
}
// pauses the countDown
if(this.state.started){
let intervalFunc = this.state.intervalFunc;
clearInterval(intervalFunc);
this.setState({ started: false});
}
}
reset() {
// reset state to default values
this.setState({ breakLength: 5 });
this.setState({ sessionLength: 25 });
this.setState({ init: 'session' });
this.setState({ timeLeft: '25:00' });
}
countDown(id){
// set the function to a variable and set state to it, so the function
// can be paused with clearInterval()
var intervalFunc = setInterval(() => down(this.state.sessionSeconds--), 1000);
this.setState({intervalFunc: intervalFunc});
// seconds are converted to MM:SS at every t-minus
const down = (tMinus) =>
{
console.log(tMinus)
let time = tMinus;
const secondsToMins = (time) => {
let converted = Math.floor(time / 60) + ':' + ('0' + Math.floor(time % 60)).slice(-2);
return converted;
}
// converts seconds to MM:SS at every t-minus
this.setState({ timeLeft: secondsToMins(time) }, () => console.log(this.state.timeLeft));
// when sessionSeconds reaches 0, start the break
if(this.state.sessionSeconds == 0 && this.state.init == 'session'){
let sound = document.getElementById(id).childNodes[0];
sound.play();
let breakSeconds = this.state.breakSeconds;
this.setState({ init: 'break' });
this.setState({ timeLeft: secondsToMins(breakSeconds) });
}
// when breakSeconds reaches 0, start the session
if(this.state.timeLeft == 0 && this.state.init == 'break'){
let sound = document.getElementById(id).childNodes[0];
sound.play();
let sessionSeconds = this.state.sessionSeconds;
this.setState({ init: 'session' });
this.setState({ timeLeft: secondsToMins(sessionSeconds) });
}
}
}
render() {
return (
<div id="clock">
<h1 id="title">25-5 Clock</h1>
<div>
<p id="break-label">Break Length</p>
<p id="break-length">{this.state.breakLength}</p>
<button id="break-decrement" onClick={e => this.breakDecrement()}> Decrease </button>
<button id="break-increment" onClick={e => this.breakIncrement()}> Increase </button>
</div>
<div>
<p id="session-label">Session Length</p>
<p id="session-length">{this.state.sessionLength}</p>
<button id="session-decrement" onClick={e => this.sessionDecrement()}> Decrease </button>
<button id="session-increment" onClick={e => this.sessionIncrement()}> Increase </button>
</div>
<hr/>
<div>
<p id="timer-label">{this.state.init}</p>
<p id="time-left">{this.state.timeLeft}</p>
<button id="start_stop" onClick={e => this.startStop(e.target.id)}><audio id="beep" src='./beep.mp3'></audio> start/stop </button>
<button id="reset" onClick={e => this.reset()}> reset </button>
</div>
</div>
);
}
};
/*
* Render the above component into the div#app
*/
ReactDOM.render(<Clock />, document.getElementById("app"));
index.html
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>25-5 Clock</title>
<style>
</style>
</head>
<body>
<main>
<div id="app"></app>
</main>
<script src="https://cdn.freecodecamp.org/testable-projects-fcc/v1/bundle.js"></script>
</body>
</html>
答案 0 :(得分:1)
通常,我们尝试通过在一个setState函数中更新状态来避免多次状态调用。以我的经验,我遇到了用当前状态更新状态的问题。 (即,不要使用this.state,请尝试使用prevState)
/* We could use code like the following to update specific properties */
this.setState({ key1: newValue1, key3: newValue3 });
您的代码
sessionIncrement() {
// same as decrement except does increment
const toSeconds = () => {
let sessionSeconds = this.state.sessionLength * 60;
this.setState({ sessionSeconds: sessionSeconds }, () => console.log(this.state.sessionSeconds));
this.setState({ timeLeft: sessionSeconds});
}
// Convert to MM:SS
const secondsToMins = (time) => {
let converted = Math.floor(time / 60) + ':' + ('0' + Math.floor(time % 60)).slice(-2);
return converted;
}
let time = this.state.sessionSeconds;
let sessionLength = this.state.sessionLength + 1;
this.setState({ sessionLength: sessionLength }, toSeconds);
this.setState({ timeLeft: secondsToMins(time) }, () => console.log(this.state.timeLeft));
}
不确定为什么要更新timeLeft两次,所以我选择使用更新时的最后一个值来更新timeLeft。
使用一个setState:
this.setState(prevState => ({
sessionLength: prevState.sessionLength+1,
sessionSeconds: (prevState.sessionLength+1)*60,
timeLeft: secondsToMins((prevState.sessionLength+1)*60)}), callbackFunction
);
有关如何使用状态的更多信息,请参见documentation。
希望将所有状态更新嵌套到一个setState中,可以解决setState及其异步性质的问题。
您还可以添加更多回调。
this.setState({}, func1, func2, func3);
or
this.setState({}, () => {func1, func2, func3});