我如何绘制一个错误来显示线的方向?我设法做到了,但是箭头的形状不正确。
//For Line
Point point1 = new Point(100, 110);
Point point2 = new Point(300, 210);
Point point3 = new Point(200, 310);
Point point4 = new Point(100,310);
e.Graphics.DrawLines(pen, points);
//For Arrow
e.Graphics.DrawLine(pen, 200, 150, 180, 130);
e.Graphics.DrawLine(pen, 200, 150, 180, 150);
答案 0 :(得分:1)
我认为您想要这样的东西:
这是执行此操作的代码:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
this.pictureBox1.Paint += PictureBox1_Paint;
}
private void PictureBox1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
for (int i = 0; i < 5; i++)
{
DrawLineWithArrow(e.Graphics,
Color.Blue,
new PointF(50, 50),
new PointF(340, 120+35*i),
4f+3f*i, false);
DrawLineWithArrow(e.Graphics,
Color.Red,
new PointF(340, 120+35*i),
new PointF(340+290, 50),
4f+3f*i, true);
}
}
public void DrawLineWithArrow(Graphics g, Color color, PointF start, PointF end, float arrowSize=8f, bool filled = false)
{
if (start==end) return;
PointF mid = new PointF((start.X+end.X)/2, (start.Y+end.Y)/2);
float angle = (float)(180/Math.PI*Math.Atan2(end.Y-start.Y, end.X-start.X));
var gp = new GraphicsPath();
gp.AddLines(
new PointF[]
{
new PointF(-arrowSize, -arrowSize/3),
new PointF(0, 0),
new PointF(-arrowSize, arrowSize/3)
}
);
if (filled)
{
gp.CloseFigure();
}
var state = g.Save();
using (Pen pen = new Pen(color, 0))
{
g.DrawLine(pen, start, end);
g.TranslateTransform(
mid.X,
mid.Y);
g.RotateTransform(angle);
if (filled)
{
using (Brush fill = new SolidBrush(color))
{
g.FillPath(fill, gp);
}
}
g.DrawPath(pen, gp);
}
g.Restore(state);
}
}
我利用Graphics.TranslateTransform()
和Graphics.RotateTransform()
在直线的中间并沿着直线移动和对齐坐标系。箭头的绘制比尝试手动进行矢量旋转要简单得多。
答案 1 :(得分:1)
另一个例子:
生产者:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Point[] points = {
new Point(100, 110),
new Point(300, 210),
new Point(200, 310),
new Point(100, 310)
};
for(int i=0; i<(points.Length-1); i++)
{
Point p1 = points[i];
Point p2 = points[i + 1];
e.Graphics.DrawLine(Pens.Black, p1, p2);
float angle = getAngle(p1, p2);
Point mid = getMidPoint(p1, p2);
e.Graphics.TranslateTransform(mid.X, mid.Y);
e.Graphics.RotateTransform(angle);
e.Graphics.RotateTransform(135);
e.Graphics.DrawLine(Pens.Black, new Point(0, 0), new Point(8, 0));
e.Graphics.RotateTransform(-270);
e.Graphics.DrawLine(Pens.Black, new Point(0, 0), new Point(8, 0));
e.Graphics.ResetTransform();
}
}
private float getAngle(Point p1, Point p2)
{
float deltaX = p2.X - p1.X;
float deltaY = p2.Y - p1.Y;
return (float)(Math.Atan2(deltaY, deltaX) * 180.0 / Math.PI);
}
private Point getMidPoint(Point p1, Point p2)
{
return new Point((p1.X + p2.X)/2,(p1.Y+p2.Y)/2);
}