我设计的应用程序基本上有3个不同的逻辑层:
数据库存储库分为依赖关系部分,每个最终实体都是一个接口的多态。在某些情况下,相同依赖关系部分内的对象之间存在依赖关系 - ISectionFactory(因此依赖)。 在实践中,BL将要求MainFactory中的特定类型的对象(例如我的示例中的IngrediantType)(这是所有数据库的一个因素) 由于这种设计,我不得不在UI上强制转换类型 - 这显然是一种阻力。 我该如何改变设计? 以下是设计的简要介绍:
public class MainFactory
{
private Dictionary<Type, ISectionFactory> m_SectionsFactories;
private ISectionFactory treatmentsSectionFactory =
new TreatmentsSectionFactory();
public MainFactory()
{
m_SectionsFactories = new Dictionary<Type, ISectionFactory>
{
{typeof(IngrediantType),treatmentsSectionFactory}
};
}
public IConcreteDataCollection GetConcreteData(Type i_EntitiesName)
{
return m_SectionsFactories[i_EntitiesName]
.GetConcreteData(i_EntitiesName);
}
}
internal interface ISectionFactory
{
IConcreteDataCollection GetConcreteData(Type i_EntitiesName);
}
public class TreatmentsSectionFactory : ISectionFactory
{
private Dictionary<Type, IConcreteDataCollection>
m_ConcreteDataCollections;
private IngrediantTypes m_IngrediantTypes = new IngrediantTypes();
private Ingrediants m_Ingrediants = new Ingrediants();
public TreatmentsSectionFactory()
{
m_ConcreteDataCollections =
new Dictionary<Type, IConcreteDataCollection>();
m_ConcreteDataCollections
.Add(typeof(IngrediantType), m_IngrediantTypes);
m_ConcreteDataCollections
.Add(typeof(Ingrediants), m_Ingrediants);
}
public IConcreteDataCollection GetConcreteData(Type i_EntitiesName)
{
return m_ConcreteDataCollections[i_EntitiesName];
}
}
public interface IConcreteDataCollection : IEnumerable
{
// Iteratable.
IConcreteData GetById(int i_Id);
void AddNewConcreteData(IConcreteData i_ConcreteData);
void UppdateConcreteData(IConcreteData i_ConcreteData);
void DeleteConcreteData(IConcreteData i_ConcreteToDelete);
}
public class IngrediantTypes : IConcreteDataCollection
{
public string TestType { get; set; }
public IConcreteData GetById(int i_Id){}
public void AddNewConcreteData(IConcreteData i_ConcreteData){}
public void UppdateConcreteData(IConcreteData i_ConcreteData){}
public void DeleteConcreteData(IConcreteData i_ConcreteToDelete){}
public IEnumerator GetEnumerator(){}
}
// also implements IConcreteDataCollection
public class Ingrediants : IConcreteDataCollection
{
}
public interface IConcreteData
{
public int Index { set; get; }
} // the final (highest) entity of all DB entities
public class IngrediantType : IConcreteData
{
public int Index { set; get; }
// other set of properties
}
public class Ingrediant : IConcreteData
{
public int Index { set; get; }
public IngrediantType RelatedIngrediantType { set; get; }
// other set of properties
}
public class mainClass
{
public static void main()
{
MainFactory factory = new MainFactory();
var type = typeof(IngrediantType);
// returns a IngrdiantTypes of type (IConcreteDataCollection)
var t = factory.GetConcreteData(typeof(IngrediantType));
// I want to use the IngrediantType without casting !!!
var s = t.GetById(2);
}
}
答案 0 :(得分:0)
有点难以分辨这里发生了什么,但我认为关键是要利用这样的仿制药:
public IConcreteDataCollection<T> GetConcreteData<T>()
{
return ...;
}
如果我理解你的问题,这将允许你说:
var t = factory.GetConcreteData<IngrediantType>();
您需要更改代码中的几乎每个类才能使用泛型。