所以我遇到了这段代码,想将其与我创建的表结合起来。我应对并粘贴它以使其破裂并理解它。但是我一直遇到这个问题,“无法读取未定义的属性'headers'”。我仍然是新手,但是我已经做过很多次了,我只是s脚为什么会发生这种情况
代码:
const TableDnD = (superclass) => class extends superclass {
constructor() {
super();
this.state = this.state || {};
this.state.columnX = 0;
this.state.columnY = 0;
this.state.dragging = false;
}
dragHandle(children) {
return (
<span onMouseDown={this._onStartDrag.bind(this)}>
{children}
</span>
)
}
dragContainer(children) {
const dragColumn = this.state.dragging ? this._renderDragColumn() : null;
const styles = {
position: "relative"
};
return (
<div
onMouseUp={this._endDrag.bind(this)}
onMouseMove={this._updateStyles.bind(this)}
onMouseOver={this._isOver.bind(this)}
onMouseLeave={this._exitWithoutChange.bind(this)}
style={styles}
ref={(container) => this.container = container}
>
{children}
{dragColumn}
</div>
)
}
// Bunch of code for drag and drop table
}
class Table extends TableDnD(Component) {
constructor(props) {
super(props);
this.state = {
headers: this.props.headers, // right here the error haapens
data: this.props.data,
}
}
// other code
// render the component
render() {
const headers = this.renderHeaders();
const data = this.renderRows();
// And finally, the table must be wrapped in the dragContainer method. That's it!
return this.dragContainer(
<table className="table">
<thead>
<tr>
{headers}
</tr>
</thead>
<tbody>
{data}
</tbody>
</table>
);
}
}
export default Table
直接位于“标头:this.props.headers”处,并带有数据。错误:无法读取未定义的属性“标头”。
甚至我声明了header属性。
我想念什么吗?
答案 0 :(得分:3)
应该是import pygame
keylst = input('Enter Keys to use (Left Right Up Down)').lower() # enter> a d w s
kLeft, kRight, kUp, kDown = (ord(k) for k in keylst.split()) # ascii codes, split on space
#this is where i would have i find out what keys the user want's to use
#The k1,k2,k3,k4s
def move(rect, vel):
keys = pygame.key.get_pressed()
if keys[kLeft]:
rect.x -= vel
if keys[kRight]:
rect.x += vel
if keys[kUp]:
rect.y -= vel
if keys[kDown]:
rect.y += vel
screen= pygame.display.set_mode([500,500])
running = True
red = pygame.Rect(225,225,50,50)
clock = pygame.time.Clock()
while running:
screen.fill([255,255,255])
pygame.draw.rect(screen,[255,0,0],red)
pygame.display.flip()
move(red,1)
#ADWS being the keys i want to use to move
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
running = False
,而不是props.headers
。
下一行this.props.headers
会发生同样的事情