矩阵不正确的DrawBitmap

时间:2020-09-14 15:08:07

标签: android android-canvas android-bitmap

我正在尝试使用Canvas.drawBitmap(...)Bitmaps绘制到Canvas上,但是它的位置或大小不正确。

以下是我如何实现此目标的示例:

Canvas canvas = new Canvas();
Matrix matrix = new Matrix();

/// scale = 0.5
/// image.getX() = 250
/// image.getY() = 250
matrix.setTranslate(
        imageView.getX() * scale,
        imageView.getY() * scale
);

matrix.setScale(
        scale,
        scale
);

matrix.postRotate(imageView.getRotation(), imageView.getX() * scale, imageView.getY() * scale);

canvas.drawBitmap(bitmap, matrix, null);

我得到的结果是图像在0x0位置处于原始大小。
预期结果是将图像缩小一半并位于画布的中心。

注意:我使用matrix.postRotate(...)绘制旋转到与ImageView相同角度的位图。

1 个答案:

答案 0 :(得分:0)

您能试一下吗,我试图解释注释中的逻辑:

// as you wanted Half size so reduced width and height to half

  Bitmap dstBitmap = Bitmap.createScaledBitmap(srcbitmap,(srcbitmap.getWidth()/2 ),(srcbitmap.getHeight()/2),true);

                // Here I calculate screen size
                DisplayMetrics displayMetrics = new DisplayMetrics();
                getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
                int height = displayMetrics.heightPixels;
                int width = displayMetrics.widthPixels;

   //Create screen size bitmap to position image at center easily
                Bitmap bitmap = Bitmap.createBitmap(
                        width, 
                        height, 
                        Bitmap.Config.ARGB_8888 
                );

                // Initialize a new Canvas  with above bitmap
                Canvas canvas = new Canvas(bitmap);


             
           Matrix matrix = new Matrix();


            // Rotating about center of image
            matrix.setRotate(
                    45, // your angle
                    dstBitmap.getWidth() / 2, 
                    dstBitmap.getHeight() / 2 
            );

  
            matrix.postTranslate(
                    (width  - dstBitmap.getWidth()) / 2,
                    (height - dstBitmap.getHeight() )/ 2
            );

           

            canvas.drawBitmap(dstBitmap, matrix, null);

现在您应该可以继续进行,这应该可以为您提供正确的输出

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