我设法将滑雪者沿着一条线拖了。最后的重要步骤是创建一个工具提示,该提示会在我将其向上拖动时计算出滑雪者的Y位置。假设该行的顶部对应于100米,该行的底部为0。这可能吗?如果是这样,我该怎么做?
const height = 500;
const width = 960;
const skierIconSvg = 'https://image.flaticon.com/icons/svg/94/94150.svg';
const [p1, p2, p3] = [
[width / 3, 213],
[(2 * width) / 3, 300],
[width / 2, 132],
];
const svg = d3.select('svg');
const line = svg.append('line').attr('stroke', 'black');
const projection = svg
.append('circle')
.attr('r', 5)
.attr('stroke', 'red')
.attr('fill', 'none');
const g = svg
.append('g')
.attr('cursor', 'move')
.attr('pointer-events', 'all')
.attr('stroke', 'transparent')
.attr('stroke-width', 30);
const skier = g
.append('image')
.attr('id', 'skier')
.datum(p3)
.attr('href', skierIconSvg)
.attr('width', 100)
.attr('height', 100)
.attr('transform', 'translate(-50, 40)')
.call(
d3
.drag()
.subject(([x, y]) => ({
x,
y,
}))
.on('drag', dragged)
);
// create a tooltip
update();
function dragged(d) {
d[0] = d3.event.x;
d[1] = d3.event.y;
update();
}
function update() {
const t = (width + height) / distance(p1, p2);
const l1 = interpolate(p1, p2, t);
const l2 = interpolate(p2, p1, t);
const p = interpolate(p1, p2, project(p1, p2, p3));
projection.attr('cx', p[0]).attr('cy', p[1]);
line.attr('x1', l1[0]).attr('y1', l1[1]);
line.attr('x2', l2[0]).attr('y2', l2[1]);
skier.attr('x', (d) => d[0]).attr('y', (d) => d[1]);
}
function distance([x1, y1], [x2, y2]) {
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
}
function interpolate([x1, y1], [x2, y2], t) {
return [x1 + (x2 - x1) * t, y1 + (y2 - y1) * t];
}
function project([x1, y1], [x2, y2], [x3, y3]) {
const x21 = x2 - x1,
y21 = y2 - y1;
const x31 = x3 - x1,
y31 = y3 - y1;
return (x31 * x21 + y31 * y21) / (x21 * x21 + y21 * y21);
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<script src="https://d3js.org/d3.v5.js"></script>
<script src="https://d3js.org/d3-path.v1.min.js"></script>
<script src="https://d3js.org/d3-shape.v1.min.js"></script>
<script src="https://d3js.org/d3-scale.v3.min.js"></script>
<script src="https://d3js.org/d3-axis.v1.min.js"></script>
<script src="https://d3js.org/d3-dispatch.v1.min.js"></script>
<script src="https://d3js.org/d3-selection.v1.min.js"></script>
<link
href="https://fonts.googleapis.com/css2?family=Inconsolata:wght@300&display=swap"
rel="stylesheet"
/>
<link
href="https://fonts.googleapis.com/css2?family=Amatic+SC:wght@700&display=swap"
rel="stylesheet"
/>
<style>
* {
font-family: 'Amatic SC', cursive;
text-align: center;
}
h1 {
font-size: 50px;
}
p {
font-size: 20px;
}
path {
fill: none;
stroke: #000;
stroke-width: 4px;
}
circle {
fill: steelblue;
stroke: #fff;
stroke-width: 3px;
}
</style>
</head>
<body>
<h1>Forsøk på å lage en tutorial i JavaScript og D3.js</h1>
<svg width="960" height="500"></svg>
<script src="main.js"></script>
</body>
</html>
答案 0 :(得分:1)
是的,这是很有可能的,因为当您即将更新^(?:(?<cn>CN=(?<name>.*?)),)?(?<parent>(?:(?<path>(?:CN|OU).*?),)?(?<domain>(?:DC=.*)+))$
(投影)和p
(右下角)的属性时,这是完美的时刻显示它。
您似乎确实删除了其他点-与your last question相比,因此很难将它们用作参考点。从技术上讲,这意味着滑雪者可以超越100米高甚至低于0米。
我使用p2
格式化数字,但是如果您愿意,可以轻松使用toFixed()
。
d3-format
const height = 500;
const width = 960;
const skierIconSvg = 'https://image.flaticon.com/icons/svg/94/94150.svg';
const [p1, p2, p3] = [
[width / 3, 213],
[(2 * width) / 3, 300],
[width / 2, 132],
];
const svg = d3.select('svg');
const line = svg.append('line').attr('stroke', 'black');
// Store a reference to the span we're going to update
const skierHeight = d3.select("#skier-height");
const projection = svg
.append('circle')
.attr('r', 5)
.attr('stroke', 'red')
.attr('fill', 'none');
const g = svg
.append('g')
.attr('cursor', 'move')
.attr('pointer-events', 'all')
.attr('stroke', 'transparent')
.attr('stroke-width', 30);
const skier = g
.append('image')
.attr('id', 'skier')
.datum(p3)
.attr('href', skierIconSvg)
.attr('width', 100)
.attr('height', 100)
.attr('transform', 'translate(-50, 40)')
.call(
d3
.drag()
.subject(([x, y]) => ({
x,
y,
}))
.on('drag', dragged)
);
// create a tooltip
update();
function dragged(d) {
d[0] = d3.event.x;
d[1] = d3.event.y;
update();
}
function update() {
const t = (width + height) / distance(p1, p2);
const l1 = interpolate(p1, p2, t);
const l2 = interpolate(p2, p1, t);
const p = interpolate(p1, p2, project(p1, p2, p3));
projection.attr('cx', p[0]).attr('cy', p[1]);
line.attr('x1', l1[0]).attr('y1', l1[1]);
line.attr('x2', l2[0]).attr('y2', l2[1]);
skier.attr('x', (d) => d[0]).attr('y', (d) => d[1]);
skierHeight.text(`${getHeight(p, p1, p2).toFixed(2)} metres`);
}
function distance([x1, y1], [x2, y2]) {
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
}
function interpolate([x1, y1], [x2, y2], t) {
return [x1 + (x2 - x1) * t, y1 + (y2 - y1) * t];
}
function project([x1, y1], [x2, y2], [x3, y3]) {
const x21 = x2 - x1,
y21 = y2 - y1;
const x31 = x3 - x1,
y31 = y3 - y1;
return (x31 * x21 + y31 * y21) / (x21 * x21 + y21 * y21);
}
function getHeight([xp, yp], [x1, y1], [x2, y2]) {
// Note that y is counted from top to bottom, so higher y means
// a point is actually lower.
// First, the total height is 100 metres.
const pxPerMeter = (y2 - y1) / 100;
// Calculate the height diff in pixels
const heightDiffPx = (y2 - yp);
// Now transform it to meters
return heightDiffPx / pxPerMeter;
}
* {
font-family: 'Amatic SC', cursive;
text-align: center;
}
h1 {
font-size: 50px;
}
p {
font-size: 20px;
}
path {
fill: none;
stroke: #000;
stroke-width: 4px;
}
circle {
fill: steelblue;
stroke: #fff;
stroke-width: 3px;
}