为什么我的pyinstaller exe无法正常工作?(我正在使用pygame)

时间:2020-09-09 19:20:11

标签: python pygame

我已经用python用Pygame制作了一个绘画程序,当我使用Pyinstaller将它变成.exe时,它可以工作,但是.exe无法运行,它只是弹出一个黑色的Pygame屏幕,并说它没有响应。我环顾四周,但找不到解决方案。我不知道为什么它不起作用,我已经运行了程序并且可以正常工作,但是.exe无法起作用,它没有图像或声音,因此没有外部声音。这是我的代码:

import pygame

pygame.init()
active = False
running = True
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
screen.fill([0,0,0])
pygame.display.flip()
CS = 1
COLERC = 1
w, h = pygame.display.get_surface().get_size()
w2 = w-120
h2 = h-120
color_inactive = [100,100,100]
color_active = [255,0,0]
color = color_inactive
text = ''
font = pygame.font.Font(None, 60)
label1 = font.render("S", 100,(0,0,0))
label2 = font.render("E", 100,(0,0,0))
label3 = font.render("+", 10000,(255,255,255))
label4 = font.render("-", 10000,(255,255,255))
label5 = font.render("F", 10000,(0,0,0))
WIN = pygame.draw.rect(screen, [255,255,255], (60,60, w2,h2))
SBU = pygame.draw.rect(screen, [70,70,70], (60,0,50,50))
MBU = pygame.draw.rect(screen, [70,70,70], (120,0,50,50))
BBU = pygame.draw.rect(screen, [70,70,70], (180,0,50,50))
CBU = pygame.draw.rect(screen, [70,70,70], (240,0,50,50))
input_box = pygame.Rect(490, 0, 140, 49)
SBUTTON = [pygame.draw.rect(screen, [70,70,70], (60,0,50,50)),
          pygame.draw.circle(screen, [255,255,255],(85, 25), 2)]


MBUTTON = [pygame.draw.rect(screen, [70,70,70], (120,0,50,50)),
          pygame.draw.circle(screen, [255,255,255],(145, 25), 5)]


BBUTTON = [pygame.draw.rect(screen, [70,70,70], (180,0,50,50)),
          pygame.draw.circle(screen, [255,255,255],(205, 25), 10)]


CBUTTON = [pygame.draw.rect(screen, [70,70,70], (240,0,50,50)),
          pygame.draw.circle(screen, [255,255,255],(265, 25), 20)]

SAVEBUTTON = pygame.draw.rect(screen,[255,0,0],(430,0,50,50))
ERABUTTON = pygame.draw.rect(screen, [255,0,0],(300,0,50,50))
FSCREENB = pygame.draw.rect(screen, [255,0,0],(565,0,50,50))

r1 = 255
b1 = 0
g1 = 0
CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))

r2 = 0
b2 = 0
g2 = 255
CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))

r3 = 0
b3 = 255
g3 = 0
CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))

GBB = pygame.draw.rect(screen, [0,255,0],(w - 50, 0,50,50))
BBB = pygame.draw.rect(screen, [0,0,255],(w - 50, 60,50,50))
RBB = pygame.draw.rect(screen, [255,0,0],(w - 50, 120,50,50))
WIN
pygame.display.flip()
S = "MEDIUM"
XX = 1
E = False
HIDE = True
while running:
    if HIDE == False:
        pygame.draw.rect(screen,[r,g,b],(0,0,50,50))
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            if active:
                    if event.key == pygame.K_RETURN:
                        pygame.draw.rect(screen, [0,0,0], (0,0, 60,h))
                        pygame.draw.rect(screen, [0,0,0], (0,0, w,60))
                        pygame.draw.rect(screen, [0,0,0], (w-60,0, 60,h))
                        pygame.draw.rect(screen, [0,0,0], (0,h-60, w,60))
                        pygame.image.save(screen, text+".jpeg")
                        pygame.quit()
                    elif event.key == pygame.K_BACKSPACE:
                        text = text[:-1]
                    else:
                        text += event.unicode    
            
                
            if event.key == pygame.K_SPACE and active == False:
                pygame.draw.rect(screen, [255,255,255], (60,60, w2,h2))
                pygame.display.flip()
            if event.key == pygame.K_ESCAPE:
                pygame.quit()
                running = False
        if event.type == pygame.MOUSEBUTTONDOWN:
                        D = True
                        x, y = event.pos
                        if SAVEBUTTON.collidepoint(x,y):
                                active = not active
                        else:
                                active = False
                        if ERABUTTON.collidepoint(x,y):
                                if XX == 1:
                                    E = True
                                    XX += 1
                                elif XX == 2:
                                    E = False
                                    XX -= 1
                        if pygame.draw.rect(screen,[255,255,255],(w - 51,240,50,50),3).collidepoint(x,y):
                            COLERC = 2
                        if pygame.draw.rect(screen,[255,255,255],(w - 51,180,50,50),3).collidepoint(x,y):
                            COLERC = 1
                        if CB1.collidepoint(x,y):
                            CS = 1
                        if CB2.collidepoint(x,y):
                            CS = 2
                        if CB3.collidepoint(x,y):
                            CS = 3
                        if SBU.collidepoint(x,y):
                            S = "SMALL"
                        if MBU.collidepoint(x,y):
                            S = "MEDIUM"
                        if BBU.collidepoint(x,y):
                            S = "BIG"
                        if CBU.collidepoint(x,y):
                            S = "COLOSSAL"
                        if FSCREENB.collidepoint(x,y):
                            if CS == 1:
                                pygame.draw.rect(screen, [r1,g1,b1], (60,60, w2,h2))
                            if CS == 2:
                                pygame.draw.rect(screen, [r2,g2,b2], (60,60, w2,h2))
                            if CS == 3:
                                pygame.draw.rect(screen, [r3,g3,b3], (60,60, w2,h2))
                        while D == True:
                            x, y = event.pos
                            if GBB.collidepoint(x,y) and COLERC == 1:
                                if CS == 1:
                                    g1 = g1 + 1
                                    if g1 >= 255:
                                        g1 = g1 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()   
                                if CS == 2:
                                    g2 = g2 + 1
                                    if g2 >= 255:
                                        g2 = g2 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                if CS == 3:
                                    g3 = g3 + 1
                                    if g3 >= 255:
                                        g3 = g3 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                            if GBB.collidepoint(x,y) and COLERC == 2:
                                if CS == 1:
                                    g1 = g1 - 1
                                    if g1 <= 0:
                                        g1 = g1 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                if CS == 2:
                                    g2 = g2 - 1
                                    if g2 <= 0:
                                        g2 = g2 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                if CS == 3:
                                    g3 = g3 - 1
                                    if g3 <= 0:
                                        g3 = g3 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                            if BBB.collidepoint(x,y) and COLERC==1:
                                if CS == 1:
                                    b1 = b1 + 1
                                    if b1 >= 255:
                                        b1 = b1 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()    
                                if CS == 2:
                                    b2 = b2 + 1
                                    if b2 >= 255:
                                        b2 = b2 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                if CS == 3:
                                    b3 = b3 + 1
                                    if b3 >= 255:
                                        b3 = b3 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                            if BBB.collidepoint(x,y) and COLERC==2:
                                if CS == 1:
                                    b1 = b1 - 1
                                    if b1 <= 0:
                                        b1 = b1 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()   
                                if CS == 2:
                                    b2 = b2 - 1
                                    if b2 <= 0:
                                        b2 = b2 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                if CS == 3:
                                    b3 = b3 - 1
                                    if b3 <= 0:
                                        b3 = b3 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                            if RBB.collidepoint(x,y) and COLERC==1:
                                if CS == 1:
                                    r1 = r1 + 1
                                    if r1 >= 255:
                                        r1 = r1 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                        
                                if CS == 2:
                                    r2 = r2 + 1
                                    if r2 >= 255:
                                        r2 = r2 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                    
                                if CS == 3:
                                    r3 = r3 + 1
                                    if r3 >= 255:
                                        r3 = r3 - 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                            if RBB.collidepoint(x,y) and COLERC==2:
                                if CS == 1:
                                    r1 = r1 - 1
                                    if r1 <= 0:
                                        r1 = r1 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                        
                                if CS == 2:
                                    r2 = r2 - 1
                                    if r2 <= 0:
                                        r2 = r2 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                                    
                                if CS == 3:
                                    r3 = r3 - 1
                                    if r3 <= 0:
                                        r3 = r3 + 1
                                    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                                    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                                    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                                    pygame.display.flip()
                            
                            
                            color = color_active if active else color_inactive
                            
                            if CS == 1 and x > 60 and x < w - 60 and y > 60 and y < h - 60:
                                if S == "SMALL":
                                    pygame.draw.circle(screen, [r1,g1,b1], [x,y], 2)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 2)
                                if S == "MEDIUM":
                                    pygame.draw.circle(screen, [r1,g1,b1], [x,y], 5)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 5)
                                if S == "BIG":
                                    pygame.draw.circle(screen, [r1,g1,b1], [x,y], 10)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 10)
                                if S == "HUGE":
                                    pygame.draw.circle(screen, [r1,g1,b1], [x,y], 20)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 20)
                                if S == "COLOSSAL":
                                    pygame.draw.circle(screen, [r1,g1,b1], [x,y], 50)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 50)
                            if CS == 2 and x > 60 and x < w - 60 and y > 60 and y < h - 60:
                                if S == "SMALL":
                                    pygame.draw.circle(screen, [r2,g2,b2], [x,y], 2)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 2)
                                if S == "MEDIUM":
                                    pygame.draw.circle(screen, [r2,g2,b2], [x,y], 5)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 5)
                                if S == "BIG":
                                    pygame.draw.circle(screen, [r2,g2,b2], [x,y], 10)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 10)
                                if S == "HUGE":
                                    pygame.draw.circle(screen, [r2,g2,b2], [x,y], 20)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 20)
                                if S == "COLOSSAL":
                                    pygame.draw.circle(screen, [r2,g2,b2], [x,y], 50)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 50)
                            if CS == 3 and x > 60 and x < w - 60 and y > 60 and y < h - 60:
                                if S == "SMALL":
                                    pygame.draw.circle(screen, [r3,g3,b3], [x,y], 2)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 2)
                                if S == "MEDIUM":
                                    pygame.draw.circle(screen, [r3,g3,b3], [x,y], 5)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 5)
                                if S == "BIG":
                                    pygame.draw.circle(screen, [r3,g3,b3], [x,y], 10)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 10)
                                if S == "HUGE":
                                    pygame.draw.circle(screen, [r3,g3,b3], [x,y], 20)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 20)
                                if S == "COLOSSAL":
                                    pygame.draw.circle(screen, [r3,g3,b3], [x,y], 50)
                                    if E == True:
                                        pygame.draw.circle(screen, [255,255,255], [x,y], 50)
                            pygame.draw.rect(screen, [0,0,0], (0,0, 60,h))
                            pygame.draw.rect(screen, [0,0,0], (0,0, w,60))
                            pygame.draw.rect(screen, [0,0,0], (w-60,0, 60,h))
                            pygame.draw.rect(screen, [0,0,0], (0,h-60, w,60))
                            SBUTTON = [pygame.draw.rect(screen, [70,70,70], (60,0,50,50)),
                                      pygame.draw.circle(screen, [255,255,255],(85, 25), 2)]


                            MBUTTON = [pygame.draw.rect(screen, [70,70,70], (120,0,50,50)),
                                      pygame.draw.circle(screen, [255,255,255],(145, 25), 5)]


                            BBUTTON = [pygame.draw.rect(screen, [70,70,70], (180,0,50,50)),
                                      pygame.draw.circle(screen, [255,255,255],(205, 25), 10)]


                            CBUTTON = [pygame.draw.rect(screen, [70,70,70], (240,0,50,50)),
                                      pygame.draw.circle(screen, [255,255,255],(265, 25), 20)]
                            SAVEBUTTON = pygame.draw.rect(screen,[255,0,0],(420,0,50,50))
                            ERABUTTON = pygame.draw.rect(screen, [255,0,0],(300,0,50,50))
                            FSCREENB = pygame.draw.rect(screen, [255,0,0],(360,0,50,50))
                            SBUTTON
                            MBUTTON
                            BBUTTON
                            CBUTTON
                            CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
                            CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
                            CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
                            txt_surface = font.render(text, True, color)
                            width = max(200, txt_surface.get_width()+10)
                            input_box.w = width
                            screen.blit(txt_surface, (input_box.x+5, input_box.y+5))
                            pygame.draw.rect(screen, color, input_box, 2)
                            screen.blit(label1, (430, 5))
                            screen.blit(label2, (310, 5))
                            screen.blit(label3, (w - 40, 182))
                            screen.blit(label4, (w - 33, 245))
                            screen.blit(label5, (370, 5))
                            if COLERC == 1:
                                pygame.draw.rect(screen,[255,255,255],(w - 51,180,50,50),3)
                            if COLERC == 2:
                                pygame.draw.rect(screen,[255,255,255],(w - 51,240,50,50),3)
                            if S == "SMALL":
                                pygame.draw.rect(screen,[255,255,255],(60,0,50,50),3)
                            if S == "MEDIUM":
                                pygame.draw.rect(screen,[255,255,255],(120,0,50,50),3)
                            if S == "BIG":
                                pygame.draw.rect(screen,[255,255,255],(180,0,50,50),3)
                            if S == "COLOSSAL":
                                pygame.draw.rect(screen,[255,255,255],(240,0,50,50),3)
                            if E == True:
                                pygame.draw.rect(screen,[255,255,255],(300,0,50,50),3)
                            if active:
                                pygame.draw.rect(screen,[255,255,255],(420,0,50,50),3)
                            GBB = pygame.draw.rect(screen, [0,255,0],(w - 50, 0,50,50))
                            BBB = pygame.draw.rect(screen, [0,0,255],(w - 50, 60,50,50))
                            RBB = pygame.draw.rect(screen, [255,0,0],(w - 50, 120,50,50))
                            pygame.display.flip()
                            for event in pygame.event.get():
                                if event.type == pygame.MOUSEBUTTONUP:
                                    D = False
    pygame.draw.rect(screen, [0,0,0], (0,0, 60,h))
    pygame.draw.rect(screen, [0,0,0], (0,0, w,60))
    pygame.draw.rect(screen, [0,0,0], (w-60,0, 60,h))
    pygame.draw.rect(screen, [0,0,0], (0,h-60, w,60))
    txt_surface = font.render(text, True, color)
    width = max(200, txt_surface.get_width()+10)
    input_box.w = width
    screen.blit(txt_surface, (input_box.x+5, input_box.y+5))
    pygame.draw.rect(screen, color, input_box, 2)
    SBUTTON = [pygame.draw.rect(screen, [70,70,70], (60,0,50,50)),
              pygame.draw.circle(screen, [255,255,255],(85, 25), 2)]


    MBUTTON = [pygame.draw.rect(screen, [70,70,70], (120,0,50,50)),
              pygame.draw.circle(screen, [255,255,255],(145, 25), 5)]


    BBUTTON = [pygame.draw.rect(screen, [70,70,70], (180,0,50,50)),
              pygame.draw.circle(screen, [255,255,255],(205, 25), 10)]


    CBUTTON = [pygame.draw.rect(screen, [70,70,70], (240,0,50,50)),
              pygame.draw.circle(screen, [255,255,255],(265, 25), 20)]
    SAVEBUTTON = pygame.draw.rect(screen,[255,0,0],(420,0,50,50))
    ERABUTTON = pygame.draw.rect(screen, [255,0,0],(300,0,50,50))
    FSCREENB = pygame.draw.rect(screen, [255,0,0],(360,0,50,50))
    SBUTTON
    MBUTTON
    BBUTTON
    CBUTTON
    GBB = pygame.draw.rect(screen, [0,255,0],(w - 50, 0,50,50))
    BBB = pygame.draw.rect(screen, [0,0,255],(w - 50, 60,50,50))
    RBB = pygame.draw.rect(screen, [255,0,0],(w - 50, 120,50,50))
    CB1 = pygame.draw.rect(screen, [r1,g1,b1],(0,0,50,50))
    CB2 = pygame.draw.rect(screen, [r2,g2,b2],(0,60,50,50))
    CB3 = pygame.draw.rect(screen, [r3,g3,b3],(0,120,50,50))
    screen.blit(label1, (430, 5))
    screen.blit(label2, (310, 5))
    screen.blit(label3, (w - 40, 182))
    screen.blit(label4, (w - 33, 245))
    screen.blit(label5, (370, 5))
    if COLERC == 1:
        pygame.draw.rect(screen,[255,255,255],(w - 51,180,50,50),3)
    if COLERC == 2:
        pygame.draw.rect(screen,[255,255,255],(w - 51,240,50,50),3)
    if S == "SMALL":
        pygame.draw.rect(screen,[255,255,255],(60,0,50,50),3)
    if S == "MEDIUM":
        pygame.draw.rect(screen,[255,255,255],(120,0,50,50),3)
    if S == "BIG":
        pygame.draw.rect(screen,[255,255,255],(180,0,50,50),3)
    if S == "COLOSSAL":
        pygame.draw.rect(screen,[255,255,255],(240,0,50,50),3)
    if E == True:
        pygame.draw.rect(screen,[255,255,255],(300,0,50,50),3)
    if active:
        pygame.draw.rect(screen,[255,255,255],(420,0,50,50),3)
    pygame.display.flip()

0 个答案:

没有答案