我使用此代码从服务器下载图像:
- (void) loadDataWithOperation {
//Connection test
NSURL *url = [NSURL URLWithString:@"http://myurl.com/testconnection.php"];
NSError* error;
NSString* connected = [NSString stringWithContentsOfURL:url encoding:NSASCIIStringEncoding error:&error];
//If the string Connected has NOT manged to initialise itself with the contents of the URL:
if (connected == NULL) {
//Display error picture:
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error!" message:@"Error downloading gallery, please check network connection and try again." delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil];
[alert show];
[alert release];
[self createBackButton];
} else {
//Load Data
NSLog(@"Connected - %@",connected);
NSLog(@"loadDataWithOperartion");
//Create an array to hold the URLS
NSMutableArray *myURLS;
//Initialize the array with nil
myURLS = [[NSMutableArray alloc] init];
NSLog(@"Here1");
//Add all the URLs from the server to the array
for (int i = 0; i <= 4; i++){
NSString *tempString = [[NSString alloc] initWithFormat : @"http://myurl.com/GalleryImages/%djack1.jpg", i];
[myURLS addObject: [NSURL URLWithString:tempString]];
[tempString release];
}
//Array to hold the image data
NSMutableArray *myData;
//Initialize the array with nil
myData = [[NSMutableArray alloc] init];
NSLog(@"Here2");
//Add all the URLs from the server to the array
for (int i = 0; i <= 4; i++){
[myData addObject: [[NSData alloc] initWithContentsOfURL: [myURLS objectAtIndex:i]]];
}
//Array to hold the image data
NSMutableArray *myImages;
//Initialize the array with nil
myImages = [[NSMutableArray alloc] init];
NSLog(@"Here3");
//Add all the URLs from the server to the array
for (int i = 0; i <= 4; i++){
[myImages addObject: [UIImage imageWithData: [myData objectAtIndex:i]]];
}
// Load an array of images into the page view controller
//Initialising them with the data stored above
NSArray *array = [[NSArray alloc] initWithArray:myImages];
[self setImages:array];
//Release the image data
[myURLS release];
[myData release];
[myImages release];
[array release];
}
}
此代码有效,因为服务器上总会有一定数量的图像需要下载,在本例中为4。
然而我的问题是这个,如果我要增加20个图像的数量,那么在图像下载然后显示时会有很长的等待时间。
基本上我想在加载屏幕上下载5个图像,然后在用户能够查看前5个时进行剩下的15个下载。任何人都可以给我任何关于如何做到这一点的见解吗?
下载图像后,它们将缩放到iphone屏幕的大小,并放置在UIScrollView中供查看。
谢谢,
杰克
答案 0 :(得分:2)
要在后台下载图片:
-(void)imageDownloadStart
{
[self performSelectorInBackground:@selector(downloadImages) withObject:nil];
}
-(void)downloadImages
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
//WRITE YOU DOWNLOADING CODE HERE
if(yourCondition)
{
[self performSelectorOnMainThread:@selector(imageDownloadStart) withObject:nil waitUntilDone:YES];
}
[pool release];
}
并调整大小:
-(UIImage *)resizeImage:(UIImage *)image withSize:(CGSize)newSize
{
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float imgRatio = actualWidth/actualHeight;
float maxRatio = newSize.width/newSize.height;
if(imgRatio!=maxRatio)
{
if(imgRatio < maxRatio){
imgRatio = newSize.width / actualHeight;
actualWidth = round(imgRatio * actualWidth);
actualHeight = newSize.width;
}
else{
imgRatio = newSize.height / actualWidth;
actualHeight = round(imgRatio * actualHeight);
actualWidth = newSize.height;
}
}
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight);
UIGraphicsBeginImageContext(rect.size);
[image drawInRect:rect];
UIImage *resizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//[resizedImage release];
return resizedImage;
}
答案 1 :(得分:1)
然而我的问题是,如果我是 增加图像数量 比方说,20,会有很长的 等待图像下载和 然后显示。
NSURLConnection
仅允许每个服务器同时连接6个。您应该使用NSOperationQueue
并致电setMaxConcurrentOperationCount
来设置小于6的值。
库ASIHTTPRequest
实现此方法,最多包含4个并发操作(如果代码中的其他内容正在发出请求)。请参阅this unit test中的示例。