我遇到错误:
react-dom.development.js:23093未捕获的错误:超出最大更新深度。当组件重复调用componentWillUpdate或componentDidUpdate内部的setState时,可能会发生这种情况。 React限制了嵌套更新的数量,以防止无限循环。
我知道问题可能是由于我正在通过useEffect钩子调用的checkValidations函数中调用通过useReducer修改状态的checkError和validationPassed函数而导致的,但我不知道解决方法
代码为:
interface ValidationField {
errorMessage?: string;
focused: boolean;
hasError: boolean;
}
interface ClientEditorState {
client: Client;
validations: { [key in keyof Client]: ValidationField };
}
enum clientEditorActions {
UPDATE_ENTITY = 'CLIENT_EDITOR/UPDATE_ENTITY',
UPDATE_FOCUSED = 'CLIENT_EDITOR/UPDATE_FOCUSED',
VALIDATION_ERROR = 'CLIENT_EDITOR/VALIDATION_ERROR',
VALIDATION_PASSED = 'CLIENT_EDITOR/VALIDATION_PASSED',
}
interface UpdateEntityAction extends Action<typeof clientEditorActions.UPDATE_ENTITY> {
name: string;
value: string | boolean;
}
interface UpdateFocusedAction extends Action<typeof clientEditorActions.UPDATE_FOCUSED> {
name: string;
}
interface ValidationErrorAction extends Action<typeof clientEditorActions.VALIDATION_ERROR> {
message: string;
name: string;
}
interface ValidationPassedAction extends Action<typeof clientEditorActions.VALIDATION_PASSED> {
name: string;
}
type ClientEditorActions = UpdateEntityAction | UpdateFocusedAction | ValidationErrorAction | ValidationPassedAction;
const clientReducer: Reducer<ClientEditorState, ClientEditorActions> = (prevState, action) => {
switch (action.type) {
case clientEditorActions.UPDATE_ENTITY:
const clientUpdated = _cloneDeep(prevState || ({} as Client));
_set(clientUpdated, `client.${action.name}`, action.value);
return clientUpdated;
case clientEditorActions.UPDATE_FOCUSED:
const validationField = _cloneDeep(prevState);
_set(validationField, `validations.${action.name}.focused`, true);
return validationField;
case clientEditorActions.VALIDATION_ERROR:
const errorField = _cloneDeep(prevState);
_set(errorField, `validations.${action.name}.hasError`, true);
_set(errorField, `validations.${action.name}.errorMessage`, action.message);
return errorField;
case clientEditorActions.VALIDATION_PASSED:
const passed = _cloneDeep(prevState);
_set(passed, `validations.${action.name}.hasError`, false);
_set(passed, `validations.${action.name}.errorMessage`, undefined);
return passed;
default:
return prevState;
}
};
...
const getInitialState = (): ClientEditorState => ({
client: entity as Client,
validations: {
firstName: {
focused: false,
hasError: false,
},
},
});
const [state, clientDispatch] = useReducer(clientReducer, getInitialState());
const checkError = useCallback((name: string, message: string) => {
clientDispatch({
type: clientEditorActions.VALIDATION_ERROR,
name,
message,
});
}, []);
const validationPassed = useCallback((name: string) => {
clientDispatch({
type: clientEditorActions.VALIDATION_PASSED,
name,
});
}, []);
const checkValidations = useCallback(
(c: Client) => {
let validation = false;
const { firstName } = state.validations;
if (!c.firstName && firstName.focused) {
validation = false;
checkError('firstName', f('client.requiredFieldClient'));
} else {
validation = true;
validationPassed('firstName');
}
},
[checkError, f, state.validations, validationPassed],
);
const [clientUpdateHandler] = useDebouncedCallback((clientUpdated: Client) => {
dispatch(updateEntityEditor(clientUpdated));
}, 800);
useEffect(() => {
if (!_isEqual(state.client, entity)) {
clientUpdateHandler(state.client as Client);
}
const { firstName } = state.validations;
if (firstName.focused) checkValidations(state.client);
}, [checkValidations, clientUpdateHandler, entity, state.client, state.validations]);
答案 0 :(得分:0)
我知道问题可能是由于我在通过useEffect钩子调用的checkValidations函数中调用通过useReducer修改状态的checkError和validationPassed函数导致的。
是的,是的。尝试减少useEffect和useCallback中关联函数的依赖性。这些更改中的任何一项都会导致useEffect重新运行。
回到问题,您的useEffect当前取决于state.validations。因此,每当state.validations更改时,useEffect都会重新运行。考虑做
const { firstName } = state.validations;
useEffect和checkValidations回调之外。这将阻止它在每次状态变化时重新运行。